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Template:Gametable6
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Syntax
Short version
{{Gametable6 |number= |name= |thread= |mod= |role= |rolecolor= |fate= |decision= |decisioncolor= |swa= |time= |entry= |notes= }}
Extended version
{{Gametable6 |number= |name= |namewidth= |namecolor= |thread= |mod= |modwidth= |modcolor= |mod2= |mod2color= |role= |rolewidth= |rolecolor= |role2= |role2color= |fate= |fatewidth= |fatecolor= |fate2= |fate2color= |decision= |decisionwidth= |decisioncolor= |swa= |swawidth= |swacolor= |time= |timewidth= |timecolor= |time2= |time2color= |entry= |entrywidth= |entrycolor= |notes= }}
Notes:
- All the -color variables, which affect the background of the cell, are optional and should take RGB format without the #. You can remove them if they are not in use.
- All the -width variables, which affect the width of the cell, are optional and should take a numeric value. You can remove them if they are not in use.
- For games with more than one thread, leave the thread variable empty and apply multiple plainlink formatting to name instead.
- mod2, role2, fate2 and time2 are optional and used for revivals.
- Empty role outputs a question mark.
- Empty fate outputs 'Currently Alive'.
- Empty decision outputs 'Pending'.
- Empty swa outputs a question mark.
- The notes variable is optional and will not produce a new line if removed or left empty.