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Making Friends and Enemies

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Revision as of 12:28, 22 October 2014 by Wgeurts (talk | contribs)
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Making Friends and Enemies is an Open Setup game which consists solely of Masons, Mafia and Townies. It is a variation on Friends and Enemies

Setup

Mechanics

  • Daystart
  • Masons have the ability to talk at night amongst each other.

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name]and [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Town Mason

  • Welcome, [Player Name], you are a Town Mason, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
  • During one night during the game, the mason team may attempt to recruit another member. If you attempt to recruit town, they will be added to the masonry as "Recruited Mason". If you attempt to recruit mafia the attempt will fail.
  • You are confirmed town to your partner, and them to you.

Win condition:

  • You win when all threats to the town have been eliminated.

Recruited Mason

  • Welcome, [Player Name], you are a Recruited Mason.

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
  • You are confirmed town to your partners, and them to you.

Win condition:

  • You win when all threats to the town have been eliminated.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated.