Faction
|
Count
|
Win
|
Loss
|
Draw
|
Win %
|
Town |
0 |
0 |
0 |
0 |
0
|
Mafia |
0 |
0 |
0 |
0 |
0
|
Other |
0 |
0 |
0 |
0 |
0
|
Total |
0 |
0 |
0 |
0 |
0
|
Fate
|
Count
|
Percentage
|
Lynched |
0 |
Division by zero.
|
Killed |
0 |
Division by zero.
|
Suicided |
0 |
Division by zero.
|
Survived |
0 |
Division by zero.
|
Endgamed |
0 |
Division by zero.
|
Abandoned |
0 |
Division by zero.
|
Alive |
0 |
0
|
Type
|
Count
|
Percentage
|
Newbie |
0 |
Division by zero.
|
Open |
0 |
Division by zero.
|
Micro |
0 |
Division by zero.
|
Mini Normal |
0 |
Division by zero.
|
Mini Theme |
0 |
Division by zero.
|
Large Normal |
0 |
Division by zero.
|
Large Theme |
0 |
Division by zero.
|
Average Lifespan
|
Days
|
Days/Game
|
Real Life |
0 |
Division by zero.
|
Game Days |
0 |
Division by zero.
|
Miscellaneous data
Games entered as replacement, invitation, or IC
|
0/0 (Division by zero.%)
|
Lynch Scum/Wagon Analysis (SWA)
|
0/0 (Division by zero.%)
|
Rules for Lynch Scum/Wagon Average (shamelessly plagiarized from Mr. Flay):
- Pro-Town role, or part of a Team Anti-Town Faction where at least one other Anti-Town Faction existed for me to successfully lynch. SKs don't count, because it doesn't matter who they lynch;
- Vigilante attempts count. So do S-Kills;
- Getting lynched myself counts as a failure;
- No ongoing games, unless I'm already dead;
- No Mafia Mutations so distorted that lynching is essentially meaningless (RPS, Unknown Role, etc.).
</includeonly>Produces a group of game stats tables for userpages using the twinratio, tfate, tgtype, tlifespan and otherstats templates.