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Cold Stone

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Revision as of 04:59, 10 May 2014 by BBmolla (talk | contribs) (Added categories, fix formatting a bit)
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Cold Stone is a 7 player game based on the Carbon-14 setup originally proposed by BBmolla. As of July 2013 it is in a trial run stage

Setups

Standard Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your Godfather, [Player Name].

Abilities:

  • Factional communication: During nights, you may talk with your partner here: [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Mafia Godfather

  • Welcome, [Player Name]. You are a Mafia Godfather, along with your Goon, [Player Name].

Abilities:

  • Investigation immunity: If a Cop targets you, you will give a 'not mafia' result
  • Factional communication: During nights, you may talk with your partner here: [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Town Cop

  • Welcome, [Player Name], you are a Town Cop.

Abilities:

  • Each night you may target another player. You will receive a result of 'mafia' or 'not mafia'

Win condition:

  • You win when all threats to the town have been eliminated and at least one town player is left alive.


Town Vanilla Cop

  • Welcome, [Player Name], you are a Town Vanilla Cop.

Abilities:

  • Each night you may target another player. You will receive a result of 'vanilla' or 'not vanilla'. Both Vanilla Town and Mafia Goon will show as 'vanilla'

Win condition:

  • You win when all threats to the town have been eliminated and at least one town player is left alive.


Vanilla Town

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • You have no special abilities

Win condition:

  • You win when all threats to the town have been eliminated and at least one town player is left alive.