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Toomai/Stats
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Prepare to be numbered.
- Completed games only, duh.
- Stats full of zeros are not listed.
- When replacing in, stats only counted once I enter the game. Such columns denoted by "-R".
- When replacing out, stats not counted (might change later, not sure yet).
Last updated: 12:41, 2 November 2013 (EDT)
Stat | As Town | As Mafia-R |
---|---|---|
Wins | 4 | 0 |
Losses | 2 | 1 |
Votes on Town (RVS) | 6 | 0 |
Votes on Town | 33 | 1 |
Votes on Mafia | 12 | 0 |
Self-Votes | 1 | 0 |
Votes by Town (RVS) | 3 | 0 |
Votes by Mafia (RVS) | 1 | 0 |
Votes by Town | 34 | 3 |
Votes by Mafia | 15 | 0 |
Votes by SK | 1 | 0 |
Hammered by Town | 2 | 1 |
Scum-Wagon Quotient | 30.0% | 0.0% |
Off-Wagon Own Lynches | 2 | 1 |
On-Wagon Town Lynches | 7 | 1 |
Off-Wagon Town Lynches | 2 | 1 |
On-Wagon Mafia Lynches | 5 | 0 |
Off-Wagon Mafia Lynches | 2 | 0 |
Off-Wagon SK Lynches | 1 | 0 |
On-Wagon No Lynches | 0 | 1 |
Off-Wagon No Lynches | 1 | 0 |
Unintentional Deadline No Lynches | 2 | 0 |
Total Phases | 52 | 7 |
Days Alive | 22 | 4 |
Nights Alive | 18 | 3 |
Phase-Participation Quotient | 77.4% | 100.0% |
Town Endgamed | 3 | 0 |
Town Left Alive | 12 | 2 |
Mafia Left Alive | 3 | 0 |
Targetted by Mafia | 3 | 0 |
Killed by Mafia | 2 | 0 |
VTs Killed | 0 | 3 |
Investigated by Town | 1 | 0 |
Innocents Returned | 1 | 0 |
Protected by Town | 1 | 0 |
Protected Successfully by Town | 1 | 0 |
Rolecopped by Mafia | 2 | 0 |
Vanillas Returned to Mafia | 2 | 0 |
Tracked by Town | 2 | 0 |
No-Visits Returned to Town | 2 | 0 |
VT Claims | 3 | 1 |
Town-Confirms | 1 | 0 |
Posts | 271 | 15 |
The bottom line(s)
Town | Mafia | Town-R | Mafia-R | |
---|---|---|---|---|
Record | 4-2 | 0-0 | 0-0 | 0-1 |
Survival rate | 33.3% | — | — | 00.0% |
Success rate | 16.7% | — | — | 00.0% |
MN1464: Lynched scum in LyLo |
What is "success rate"? It's a measure of whether I was successful in some way in the game, independent of whether I won. "Success" is defined as doing one of the following:
- As any alignment, win in LyLo.
- As a Vanilla Townie, draw the scum nightkill. (Doesn't matter if it succeeds.)
- As an investigative role, cause a scum to get lynched or town-killed due to an investigation.
- As an investigative role, use a non-incriminating result to town-confirm a town player.
- As a town-aligned killing role, shoot scum.
- As a protective role, save a member of the same faction from an opposing faction's kill.
- As an inhibiting role, block an action that would have been detrimental to one's faction.
- As scum, kill a town power role Night 1.
- As scum, kill a town investigative role before they can claim.
- As scum, lynch a town power role.
- As scum, return a misleading investigation result (e.g. was copped as a Godfather, tracked as a Ninja, etc).
- As scum, have a fakeclaim believed by majority of town until endgame.
This list might change in the future and is highly situational - being killed by scum as VT isn't really a success if another player has already confirmed you as town, but it would be if you made yourself confirmed, for example.