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Great Expectations

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Revision as of 19:31, 2 January 2013 by Timeater (talk | contribs) (Created page with "Great Expectations is a 9 player open theme setup. Special Rules: +6:3 +Day Start +White Flag +Unique Roles Prince (Town): If he dies or is lynched, the Prince is told what th...")
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Great Expectations is a 9 player open theme setup.

Special Rules:

+6:3 +Day Start +White Flag +Unique Roles

Prince (Town): If he dies or is lynched, the Prince is told what the roles of the remaining players are and must choose 1 town player to kill. If he is alive at the start of Day 4, those townies can no longer be killed in that manner and upto 2 townies of his choosing are revived and can post in the thread, however they cannot vote and dont count towards the majority.

Loyalist (Town): During pregame, the loyalist chooses one person. If that person flips scum before the start of Day 4, he (the loyalist) dies. However, if you are still alive by Day 4 and the chosen person has night died, that person's role is revealed.

General (Mafia): Before the game begins the General can choose who he wants on his mafia team. After the first lynch, the General creates 3 different groups of people. Each group will contain 2 people. At the start of Day 4, the General can choose one of his groups to execute, killing anyone in the group.

Courtier (Town): Flavor name for Vanilla Townie.

Conspirator (Mafia): Flavor name for Mafia Goon.


The setup:

1 Prince 1 Loyalist 1 General 4 Courtiers 2 Conspirators


Other notes:

+ Pregame will be 48 hours and confirmations will be issued via PM. + There will not be a death QT until the prince dies or after Day 4.