You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.
The EV Project
Purpose
The goal of the EV project is to establish a table of expected probabilities for a given faction winning a given Open game. Unlike "traditional" analyses, the philosophy behind the actions here (eventually) is intended to be more realistic and focus on players trying to optimize their chances, even though lynches and kills are still realistically random.
These probabilities are calculated by attempting to reduce games to basic scenarios that have already had their probabilities found. Thus, this guide starts small and builds itself up to larger games. Even games such as Basic Twelve Player, with a breaking strategy, are tedious and time-consuming to analyze without a basis for calculations. (Ask me how I know.)
All of these are assumed to be Day Start unless otherwise specified, unlike pages like Numbers, Part 1.
Selected Results
These are some results from the table that are highlighted for easy reading. If the result you are looking for is not here, but you think it may be, consider the table of contents.
- 10:2 Mountainous, supposedly a "fair" setup, has an expected Town win rate of 230/693, or 33.2%.
- Changing the setup to 11:2 Mountainous increases the expected Town win rate to 1088/3003, or 36.2%.
- The Open Setup Polygamist has an expected Town win rate of 3/5, or 60.0%.
- A smaller 6:2 version of Polygamist has an expected Town win rate of 1/2, or 50.0%.
- The Open Setup Lovers Mafia has an expected Town win rate of 3/5, or 60.0%.
- However, any modifications to the setup that do not start in LyLo are even more Town-favored.
- The Open Setup White Flag has an expected Town win rate of 1436/3003, or 47.8%.
- The number of additional players to make four scum work in this format is not known, but considerably higher.
Mountainous Setups
- Premise: At even numbers, Town is assumed to No Lynch to raise their lynch accuracy. With no power roles, this is a dominant strategy. In practice, this is not a good idea, as the scum will kill off the strongest Townie. However, if there IS a strongest Townie, then why not just choose not to lynch them and continue as if it were the odd-numbered setup?
3P: 2 - 1
(1/3) 33.3% Town win
(2/3) 66.7% Scum win
5P: 4 - 1
(1/5) 20.0% Town win
(4/5) 80.0% GOTO 3P: 2 - 1 (33.3% Town win)
(1/5 + 4/15 = 7/15) 46.7% Town win
(8/15) 53.3% Scum win
5P: 3 - 2
(2/5) 40.0% GOTO 3P: 2 - 1 (33.3% Town win)
(3/5) 60.0% Scum win
(2/5*1/3 = 2/15) 13.3% Town win
(13/15) = 86.7% Scum win
7P: 6 - 1
(1/7) 14.3% Town win
(6/7) 85.7% GOTO 5P: 4 - 1 (46.7% Town win)
(1/7 + 6/7*7/15 = 19/35) 53.3% Town win
(16/35) 47.7% Scum win
7P: 5 - 2
(2/7) 28.6% GOTO 5P: 4 - 1 (7/15 Town win)
(5/7) 71.4% GOTO 5P: 3 - 2 (2/15 Town win)
(2/7*7/15 + 5/7*2/15 = 8/35) 22.9% Town win
(27/35) 77.1% Scum win
7P: 4 - 3
(3/7) 42.9% GOTO 5P: 3 - 2 (2/15 Town win)
(4/7) Scum win
(3/7*2/15 = 2/35) 5.7% Town win
(33/35) 94.3% Scum win
9P: 8 - 1
(1/9) 11.1% Town win
(8/9) 88.9% GOTO 7P: 6 - 1 (19/35 Town win)
(1/9 + 8/9*19/35 = 152/315) 48.3% Town win
(163/315) 51.7% Scum win
9P 7 - 2
(2/9) 22.2% GOTO 7P: 6 - 1 (19/35 Town win)
(7/9) 77.8% GOTO 7P: 5 - 2 (8/35 Town win)
(2/9*19/35 + 7/9*8/35 = 94/315) 29.8% Town win
(221/315) 70.2% Scum win
9P 6 - 3
(3/9) 33.3% GOTO 7P: 5 - 2 (8/35 Town win)
(6/9) 66.7% GOTO 7P: 4 - 3 (2/35 Town win)
(3/9*8/35 + 6/9*2/35 = 4/35) 11.4% Town win
(31/35) 88.6% Scum win
9P 5 - 4
(4/9) 44.4% GOTO 7P: 4 - 3 (2/35 Town win)
(5/9) 55.6% Scum win
(4/9*2/35 = 8/315) 2.5% Town win
(307/315) 97.5% Scum win
11P 10 - 1
(1/11) 9.1% Town win
(10/11) 90.9% GOTO 9P: 8 - 1 (152/315 Town win)
(1/11 + 10/11*152/315 = 367/693) 53.0% Town win
(326/693) 47.0% Scum win
11P 9 - 2
(2/11) 18.2% GOTO 9P: 8 - 1 (152/315 Town win)
(9/11) 81.8% GOTO 9P: 7 - 2 (94/315 Town win)
(2/11*152/315 + 9/11*94/315 = 230/693) 33.2% Town win
(463/693) 66.8% Scum win
11P 8 - 3
(3/11) 27.3% GOTO 9P: 7 - 2 (94/315 Town win)
(8/11) 72.7% GOTO 9P: 6 - 3 (4/35 Town win)
(3/11*94/315 + 8/11*4/35 = 38/231) 16.4% Town win
(193/231) 83.5% Scum win
11P 7 - 4
(4/11) 36.4% GOTO 9P 6 - 3 (4/35 Town win)
(7/11) 63.6% GOTO 9P 5 - 4 (8/315 Town win)
(4/11*4/35 + 7/11*8/315 = 40/693) 5.8% Town win
(653/693) 94.2% Scum win
13P 11 - 2
(2/13) 15.4% GOTO 11P 10 - 1 (367/693 Town win)
(11/13) 84.6% GOTO 11P 9 - 2 (230/693 Town win)
(2/13*367/693 + 11/13*230/693 = 1088/3003) 36.2% Town win
(1915/3003) 63.8% Scum win
13P 10 - 3
(3/13) 23.1% GOTO 11P 9 - 2 (230/693 Town win)
(10/13) 76.9% GOTO 11P 8 - 3 (38/231 Town win)
(3/13*230/693 + 10/13*38/231 = 610/3003) 20.3% Town win
(2393/3003) 79.7% Scum win
Plus Innocent
- Premise: There is one confirmed innocent in the player list. This player cannot be lynched, but will be killed during the next Night. No Lynch is not acceptable in this case, as the scum will simply kill off the confirmed Townie and there will be no improvement.
3P 2 - 1
(1/2) 50.0% Town win
(1/2) 50.0% Scum win
4P 3 - 1
(1/3) 33.3% Town win
(2/3) 66.7% Town will be lynched; Town loses.
5P 4 - 1
(1/4) 25.0% Town win
(3/4) 75.0% Town will be lynched. GOTO ~Mountainous~ 3P 2 - 1 (1/3 Town win)
(1/4 + 3/4*1/3 = 1/2) 50.0% Town win
(1/2) 50.0% Scum win
5P 3 - 2
(2/4) 50.0% GOTO ~Mountainous~ 3P 2 - 1 (1/3 Town win)
(2/4) 50.0% Scum win
(2/4*1/3 = 1/6) 16.7% Town win
(5/6) 83.3% Scum win
6P 5 - 1
(1/5) 20.0% Town win
(4/5) 80.0% Town will be lynched. No Lynch follows. GOTO ~Mountainous~ 3P 2 - 1 (1/3 Town win)
(1/5 + 4/5*1/3 = 7/15) 46.7% Town win
(8/15) 53.3% Scum win
6P 4 - 2
(2/5) 40.0% GOTO ~Mountainous~ 3P 2 - 1 (1/3 Town win)
(3/5) 60.0% Scum win
(2/5*1/3 = 2/15) 13.3% Town win
(13/15) 86.7% Scum win
7P 6 - 1
(1/6) 16.7% Town win
(5/6) 83.3% Town will be lynched. ConfTown will die overNight. GOTO ~Mountainous~ 5P 4 - 1 (7/15 Town win)
(1/6 + 5/6*7/15 = 5/9) 55.6% Town win
(4/9) 44.4% Scum win
7P 5 - 2
(2/6) 33.3% Scum will be lynched. ConfTown will die overNight. GOTO ~Mountainous~ 5P 4 - 1 (7/15 Town win)
(4/6) 66.7% Town will be lynched. ConfTown will die overNight. GOTO ~Mountainous~ 5P 3 - 2 (2/15 Town win)
(2/6*7/15 + 4/6*2/15 = 11/45) 24.4% Town win
(34/45) 75.6% Scum win
7P 4 - 3
(3/6) 50.0% GOTO ~Mountainous~ 5P 3 - 2 (2/15 Town win)
(3/6) 50.0% Scum win
(3/6*2/15 = 1/15) 6.7% Town win
(14/15) 93.3% Scum win
8P 7 - 1
(1/7) 14.3% Town win
(6/7) 85.7% Town lynch, No Lynch; GOTO ~Mountainous~ 5P 4 - 1 (7/15 Town win)
(1/7 + 6/7*7/15 = 19/35) 54.3% Town win
(16/35) 45.7% Scum win
8P 6 - 2
(2/7) 28.6% Scum lynch; No Lynch; GOTO ~Mountainous~ 5P 4 - 1 (7/15 Town win)
(5/7) 71.4% Town lynch; No Lynch; GOTO ~Mountainous~ 5P 3 - 2 (2/15 Town win)
(2/7*7/15 + 5/7*2/15 = 8/35) 22.8% Town win
(27/35) 77.1% Scum win
8P 5 - 3
(3/7) 42.9% Scum lynch; No Lynch; GOTO ~Mountainous~ 5P 3 - 2 (2/15 Town win)
(4/7) 57.1% Scum win
(3/7*2/15 = 2/35) 5.7% Town win
(33/35) 94.3% Scum win
9P 8 - 1
(1/8) 12.5% Town win
(7/8) 87.5% Town lynch; GOTO ~Mountainous~ 7P 6 - 1 (19/35 Town win)
(1/8 + 7/8*19/35 = 3/5) 60.0% Town win
(2/5) 40.0% Scum win
9P 7 - 2
(2/8) 25.0% Scum will be lynched. ConfTown will die overNight. GOTO ~Mountainous~ 7P 6 - 1 (19/35 Town win)
(6/8) 75.0% Town will be lynched. ConfTown will die overNight. GOTO ~Mountainous~ 7P 5 - 2 (8/35 Town win)
(2/8*19/35 + 6/8*8/35 = 43/140) 30.7% Town win
(97/140) 69.3% Scum win
9P 6 - 3
(3/8) 37.5% Scum will be lynched. ConfTown will die overNight. GOTO ~Mountainous~ 7P 5 - 2 (8/35 Town win)
(5/8) 62.5% Town will be lynched. ConfTown will die overNight. GOTO ~Mountainous~ 7P 4 - 3 (2/35 Town win)
(3/8*8/35 + 5/8*2/35 = 17/140) 12.1% Town win
(123/140) 87.8% Scum win
9P 5 - 4
(4/8) 50.0% Scum lynch; GOTO ~Mountainous~ 7P 4 - 3 (2/35 Town win)
(4/8) 50.0% Scum win
(4/8*2/35 = 1/35) 2.8% Town win
(34/35) 97.1% Scum win
10P 9 - 1
(1/9) 11.1% Town win
(8/9) Town lynch; No Lynch; GOTO ~Mountainous~ 7P 6 - 1 (19/35 Town win)
(1/9 + 8/9*19/35 = 187/315) 59.4% Town win
(128/315) 40.6% Scum win
10P 8 - 2
(2/9) 22.2% Scum lynch; No Lynch; GOTO ~Mountainous~ 7P 6 - 1 (19/35 Town win)
(7/9) 77.8% Town lynch; No Lynch; GOTO ~Mountainous~ 7P 5 - 2 (8/35 Town win)
(2/9*19/35 + 7/9*8/35 = 94/315) 29.8% Town win
(221/315) 70.2% Scum win
10P 7 - 3
(3/9) 33.3% Scum lynch; No Lynch; GOTO ~Mountainous~ 7P 5 - 2 (8/35 Town win)
(6/9) 66.7% Town lynch; No Lynch; GOTO ~Mountainous~ 7P 4 - 3 (2/35 Town win)
(3/9*8/35 + 6/9*2/35 = 4/35) 11.4% Town win
(31/35) 88.6% Scum win
10P 6 - 4
(4/9) 44.4% Scum lynch; No Lynch; GOTO ~Mountainous~ 7P 4 - 3 (2/35 Town win)
(5/9) 55.6% Scum win
(4/9*2/35 = 8/315) 2.5% Town win
(307/315) 97.5% Scum win
11P 10 - 1
(1/10) 10.0% Town win
(9/10) 90.0% Town lynch; GOTO ~Mountainous~ 9P 8 - 1 (152/315 Town win)
(1/10 + 9/10*152/315 = 187/350) 53.4% Town win
(163/350) 46.6% Scum win
11P 9 - 2
(2/10) 20.0% Scum lynch; GOTO ~Mountainous~ 8 - 1 (152/315 Town win)
(8/10) 80.0% Town lynch; GOTO ~Mountainous~ 7 - 2 (94/315 Town win)
(2/10*152/315 + 8/10*94/315 = 176/525) 33.5% Town win
(349/525) 66.5% Scum win
11P 8 - 3
(3/10) 30.0% Scum will be lynched. ConfTown will die overNight. GOTO ~Mountainous~ 9P 7 - 2 (94/315 Town win)
(7/10) 70.0% Town will be lynched. ConfTown will die overNight. GOTO ~Mountainous~ 9P 6 - 3 (4/35 Town win)
(3/10*94/315 + 7/10*4/35 = 89/525) 16.9% Town win
(436/525) 83.9% Scum win
11P 7 - 4
(4/10) 40.0% Scum lynch; GOTO ~Mountainous~ 9P 6 - 3 (4/35 Town win)
(6/10) 60.0% Town lynch; GOTO ~Mountainous~ 9P 5 - 4 (8/315 Town win)
(4/10*4/35 + 6/10*8/315 = 32/525) 6.1% Town win
(493/525) 93.9% Scum win
Plus 2xInnocent
- Premise: There are two confirmed innocents in the player list. These players cannot be lynched, but will be killed during the Night as soon as possible.
5P 4 - 1
(1/3) 33.3% Town win
(2/3) 66.7% Town will be lynched. ConfTown 1 will die overNight. GOTO ~Plus Innocent~ 3P 2 - 1 (1/2 Town win)
(1/3 + 2/3*1/2 = 2/3) 66.7% Town win
(1/3) 33.3% Scum win
6P 5 - 1
(1/4) 25.0% Town win
(3/4) 75.0% Town will be lynched. ConfTown 1 will die overNight. GOTO ~Plus Innocent~ 4P 3 - 1 (1/3 Town win)
(1/4 + 3/4*1/3 = 1/2) 50.0% Town win
(1/2) 50.0% Scum win
7P 6 - 1
(1/5) 20.0% Town win
(4/5) 80.0% Town will be lynched. ConfTown 1 will die overNight. GOTO ~Plus Innocent~ 5P 4 - 1 (1/2 Town win)
(1/5+4/5*1/2 = 3/5) 60.0% Town win
(2/5) 40.0% Scum win
9P 7 - 2
(2/7) 28.6% Scum will be lynched. ConfTown 1 will die overNight. GOTO ~Plus Innocent~ 7P 6 - 1 (5/9 Town win)
(5/7) 71.4% Town will be lynched. ConfTown 1 will die overNight. GOTO ~Plus Innocent~ 7P 5 - 2 (11/45 Town win)
(2/7*5/9 + 5/7*11/45 = 1/3) 33.3% Town win
(2/3) 66.7% Scum win
11P 8 - 3
(3/9) 33.3% Scum will be lynched. ConfTown 1 will die overNight. GOTO ~Plus Innocent~ 9P 7 - 2.
(6/9) 66.7% Town will be lynched. ConfTown 1 will die overNight. GOTO ~Plus Innocent~ 9P 6 - 3.
(3/9*43/140 + 6/9*17/140 = 11/60) 18.3% Town win
(49/60) 81.7% Scum win
Nightless
- Premise: The scum do not have a night-kill. They win when they equal the Town's numbers.
- Refer to the Nightless Expectation Rule for these probabilities when Mountainous.
Mafia Lovers
- Premise: All of the Mafia are Lovers. If one dies, the rest commit suicide and Town wins.
5P 3 - 2
(2/5) 40% Town win
(3/5) 60% Scum win
7P 5 - 2
(2/7) 28.6% Town win
(5/7) 71.4% GOTO 5P 3 - 2
(2/7 + 5/7*2/5 = 4/7) 57.1% Town win
(3/7) 42.9% Scum win
7P 4 - 3
(3/7) 42.9% Town win
(4/7) 57.1% Scum win
9P 7 - 2
(2/9) 22.2% Town win
(7/9) 77.8% GOTO 7P 5 - 2 (4/7 Town win)
(2/9 + 7/9*4/7 = 2/3) 66.7% Town win
(1/3) 33.3% Scum win
9P 6 - 3
(3/9) 33.3% Town win
(6/9) 66.7% GOTO 7P 4 - 3 (3/7 Town win)
(3/9 + 6/9*3/7 = 13/21) 61.9% Town win
(8/21) 38.1% Scum win
9P 5 - 4
(4/9) 44.4% Town win
(5/9) 55.6% Scum win
11P 9 - 2
(2/11) 18.2% Town win
(9/11) 81.8% GOTO 9P 7 - 2 (2/3 Town win)
(2/11 + 9/11*2/3 = 8/11) 72.7% Town win
(3/11) 27.3% Scum win
11P 8 - 3
(3/11) 27.3% Town win
(8/11) 72.7% GOTO 9P 6 - 3 (13/21 Town win)
(3/11 + 8/11*13/21 = 167/231) 72.3% Town win
(64/231) 27.7% Scum win
11P 7 - 4
(4/11) 36.4% Town win
(7/11) 63.6% GOTO 9P 5 - 4 (4/9 Town win)
(4/11 + 7/11*4/9 = 64/99) 64.6% Town win
(35/99) 35.4% Scum win
11P 6 - 5
(5/11) 45.4% Town win
(6/11) 54.5% Scum win
Lovers Mafia
- Premise: Mafia are Lovers; if one dies, they all die.
- Premise: The game is Nightless; scum do not have a kill.
5P 3 - 2
(2/5) 40.0% Town win
(3/5) 60.0% Scum win
6P 4 - 2
(2/6) 33.3% Town win
(4/6) 66.7% GOTO 5P 3 - 2 (2/5 Town win)
(2/6 + 4/6*2/5 = 3/5) 60.0% Town win
(2/5) 40.0% Scum win
7P 5 - 2
(2/7) 28.6% Town win
(5/7) 71.4% GOTO 6P 4 - 2 (3/5 Town win)
(2/7 + 5/7*3/5 = 5/7) 71.4% Town win
(2/7) 28.6% Scum win
7P 4 - 3
(3/7) 42.8% Town win
(4/7) 57.1% Scum win
8P 6 - 2
(2/8) 25.0% Town win
(6/8) 75.0% GOTO 7P 5 - 2 (5/7 Town win)
(2/8 + 6/8*5/7 = 11/14) 78.6% Town win
(3/14) 21.4% Scum win
8P 5 - 3
(3/8) 37.5% Town win
(5/8) 62.5% GOTO 7P 4 - 3 (3/7 Town win)
(3/8 + 5/8*3/7 = 9/14) 64.3% Town win
(5/14) 35.7% Scum win
Polygamist
- Premise: All Town players are in two-person Lover bonds. All scum players are Lovers with each other. Nightless.
- With an odd number of scum, the probabilities are identical to Mafia Lovers above.
6P 4 - 2
(2/6) 33.3% Town win
(4/6) 66.7% Scum win
8P 6 - 2
(2/8) 25.0% Town win
(6/8) 75.0% GOTO 6P 4 - 2 (2/6 Town win)
(2/8 + 6/8*2/6 = 1/2) 50.0% Town win
(1/2) 50.0% Scum win
10P 8 - 2
(2/10) 20.0% Town win
(8/10) 80.0% GOTO 8P 6 - 2 (1/2 Town win)
(2/10 + 8/10*1/2 = 3/5) 60.0% Town win
(2/5) 40.0% Scum win
10P 6 - 4
(4/10) 40.0% Town win
(6/10) 60.0% Scum win
12P 10 - 2
(2/12) 16.7% Town win
(10/12) 83.3% GOTO 10P 8 - 2 (3/5 Town win)
(2/12 + 10/12*3/5 = 2/3) 66.7% Town win
(1/3) 33.3% Scum win
12P 8 - 4
(4/12) 33.3% Town win
(8/12) 66.7% GOTO 10P 6 - 4 (2/5 Town win)
(4/12 + 8/12*2/5 = 3/5) 60.0% Town win
(2/5) 40.0% Scum win
White Flag
- Premise: If there is only one Mafioso remaining, the Town immediately wins.
- All scenarios with two Mafiosi alive are identical to Mafia Lovers above.
7P: 4 - 3
(3/7) 42.9% GOTO ~Mafia Lovers~ 5P: 3 - 2 (2/5 Town win)
(4/7) 57.1% Scum win
(3/7*2/5 = 6/35) 17.1% Town win
(29/35) 82.8% Scum win
9P: 6 - 3
(3/9) 33.3% GOTO ~Mafia Lovers~ 7P: 5 - 2 (4/7 Town win)
(6/9) 66.7% GOTO 7P 4 - 3 (6/35 Town win)
(3/9*4/7 + 6/9*6/35 = 32/105) 30.5% Town win
(73/105) 69.5% Scum win
9P: 5 - 4
(4/9) GOTO 7P 4 - 3 (6/35 Town win)
(5/9) Scum win
(4/9*6/35 = 8/105) 7.6% Town win
(97/105) 92.4% Scum win
11P: 8 - 3
(3/11) 27.3% GOTO ~Mafia Lovers~ 9P: 7 - 2 (2/3 Town win)
(8/11) 72.7% GOTO 9P 6 - 3 (32/105 Town win)
(3/11*2/3 + 8/11*32/105 = 466/1155) 40.3% Town win
(689/1155) 59.6% Scum win
11P: 7 - 4
(4/11) 36.4% GOTO 9P: 6 - 3 (32/105 Town win)
(7/11) 63.6% GOTO 9P: 5 - 4 (8/105 Town win)
(4/11*32/105 + 7/11*8/105 = 184/1155) 15.9% Town win
(971/1155) 84.1% Scum win
13P: 10 - 3
(3/13) 23.1% GOTO ~Mafia Lovers~ 11P: 9 - 2 (8/11 Town win)
(10/13) 76.9% GOTO 11P: 8 - 3 (466/1155 Town win)
(3/13*8/11 + 10/13*466/1155 = 1436/3003) 47.8% Town win
(1567/3003) 52.2% Scum win
13P: 9 - 4
(4/13) 30.8% GOTO 11P: 8 - 3 (466/1155 Town win)
(9/13) 69.2% GOTO 11P: 7 - 4 (184/1155 Town win)
(4/13*466/1155 + 9/13*184/1155 = 64/273) 23.4% Town win
(209/273) 76.6% Scum win
Plus Named
- Premise: There exists a Named Townie. This Named Townie is known to be Town. Scum will fakeclaim this Named Townie if run up.
- It is always suboptimal for scum to counterclaim Named.
- It is always optimal for Named to counterclaim scum.
- At LyLo, Named will claim. Thus, the LyLo probabilities are the same as in Plus Innocent.
5P 4 - 1
(1/5) Scum gets counterclaimed for the Town win.
(1/5*1/4 = 1/20) Named claims; Scum lynched for the Town win.
(1/5*3/4 = 3/20) Named claims; Town lynched; Named killed overNight. GOTO ~Mountainous~ 3P 2 - 1 (1/3 Town win)
(3/5*2/3 = 8/15) Town lynch; Town kill. GOTO ~Plus Innocent~ 3P 2 - 1 (1/2 Town win)
(3/5*1/3 = 4/15) Town lynch; Named kill. GOTO ~Mountainous~ 3P 2 - 1 (1/3 Town win)
(1/5 + 1/20 + 3/20*1/3 + 8/15*1/2 + 4/15*1/3 = 59/90) 65.6% Town win
(31/90) 34.4% Scum win
7P 6 - 1
(1/7) Scum gets counterclaimed for the Town win.
(1/7*1/6 = 1/42) Named claims; Scum lynched for the Town win.
(1/7*5/6 = 5/42) Named claims; Town lynched; Named killed overNight. GOTO ~Mountainous~ 5P 4 - 1 (7/15 Town win)
(5/7*4/5 = 4/7) Town lynch; Town kill. GOTO 5P 4 - 1 (59/90 Town win)
(5/7*1/5 = 1/7) Town lynch; Named kill. GOTO ~Mountainous~ 5P 4 - 1 (7/15 Town win)
(1/7 + 1/42 + 5/42*7/15 + 4/7*59/90 + 1/7*7/15 = 209/315) 66.3% Town win
(105/315) 33.6% Scum win
7P 5 - 2
(2/7) Scum gets counterlynched; Named dies; GOTO ~Mountainous~ 5P 4 - 1 (7/15 Town win)
(1/7*2/6 = 1/21) Named claims; Scum lynched; Named dies; GOTO ~Mountainous~ 5P 4 - 1 (7/15 Town win)
(1/7*4/6 = 2/21) Named claims; Town lynched; Named dies; GOTO ~Mountainous~ 5P 3 - 2 (2/15 Town win)
(4/7*3/4 = 3/7) Town lynch; Town kill. GOTO ~Plus Innocent~ 5P 3 - 2 (1/6 Town win)
(4/7*1/4 = 1/7) Town lynch; Named kill. GOTO ~Mountainous~ 5P 3 - 2 (2/15 Town win)
(2/7*7/15 + 1/21*7/15 + 2/21*2/15 + 3/7*1/6 + 1/7*2/15 = 163/630) 25.9% Town win
(53/90) 58.9% Scum win
9P 8 - 1
(1/9) Scum gets counterclaimed for the Town win.
(1/9*1/8 = 1/72) Named claims; Scum lynched for the Town win.
(1/9*7/8 = 7/72) Named claims; Town lynched; Named killed; GOTO ~Mountainous~ 7P 6 - 1 (19/35 Town win)
(7/9*6/7 = 2/3) Town lynch; Town kill; GOTO 7P 6 - 1 (209/315 Town win)
(7/9*1/7 = 1/9) Town lynch; Named kill; GOTO ~Mountainous~ 7P 6 - 1 (19/35 Town win)
(1/9 + 1/72 + 7/72*19/35 + 2/3*209/315 + 1/9*19/35 = 643/945) 68.0% Town win
(302/945) 32.0% Scum win
9P 7 - 2
(2/9) Scum gets counterlynched; Named dies; GOTO ~Mountainous~ 7P 6 - 1 (19/35 Town win)
(1/9*2/8 = 1/36) Named claims; Scum lynched; Named dies; GOTO ~Mountainous~ 7P 6 - 1 (19/35 Town win)
(1/9*6/8 = 1/12) Named claims; Town lynched; Named dies; GOTO ~Mountainous~ 7P 5 - 2 (8/35 Town win)
(6/9*5/6 = 5/9) Town lynch; Town kill; GOTO 7P 5 - 2 (163/630 Town win)
(6/9*1/6 = 1/9) Town lynch; Named kill; GOTO ~Mountainous~ 7P 5 - 2 (8/35 Town win)
(2/9*19/35 + 1/36*19/35 + 1/12*8/35 + 5/9*163/630 + 1/9*8/35) 32.38977072% Town win
67.6% Scum win
9P 6 - 3
(3/9) Scum gets counterlynched; Named dies; GOTO ~Mountainous~ 7P 5 - 2 (8/35 Town win)
(1/9*3/8 = 1/24) Named claims; Scum lynched; Named dies; GOTO ~Mountainous~ 7P 5 - 2 (8/35 Town win)
(1/9*5/8 = 5/72) Named claims; Town lynched; Named dies; GOTO ~Mountainous~ 7P 4 - 3 (2/35 Town win)
(5/9*4/5 = 4/9) Town lynch; Town kill; GOTO ~Plus Innocent~ 7P 4 - 3 (1/15 Town win)
(5/9*1/5 = 1/9) Town lynch; Named kill; GOTO ~Mountainous~ 7P 4 - 3 (2/35 Town win)
(3/9*8/35 + 1/24*8/35 + 5/72*2/35 + 4/9*1/15 + 1/9*2/35 = 95/756) 12.6% Town win
(661/756) 87.4% Scum win