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Bomb
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Summary
If a Bomb is killed at Night, they will reflexively kill their killer.
Bombs tend to be Town-aligned.
Variations
Some mods interchange Bomb and SuperSaint, the latter of which kills the person who placed the final vote on their lynch wagon.
The Bomb shares some similarities with the Paranoid Gun Owner. In one version of the Bomb role, when the Bomb is killed at Night all other players who target the Bomb that Night will also die.
The Terrorist is sometimes referred to as a Bomber or Suicidal Bomber, but is not otherwise related.
The Bomb may or may not kill their attacker if they are saved by a Doctor.
Use and Power
The Bomb is a very powerful role for the Town; it is always in the Town's interest to make a one-for-one trade with the Mafia, so a Bomb getting shot is very beneficial to the town.
A Bomb who gets confirmed as Town (perhaps by a Cop report) can be particularly problematic for the Mafia; care needs to be taken that such synergy of roles is at least balanced around.
Play Advice
Bomb has the potential to be a strong (if not somewhat cheap) power role for Town, but only if it actually gets killed at Night. If the Bomb is forced to claim, the chance of it getting killed at Night plummets. This is not necessarily a bad thing if there exists some other role that can confirm the Bomb as Town, but otherwise it neutralizes the effect of the role. In the worst case, Bomb claims will be policy lynched much like Bulletproof claims, as claiming Bomb is a convenient way to explain why a player is not being killed at Night.
While this should probably go without saying, playing scummily enough to attract the attention of a Vigilante is the worst case and should be avoided at all costs. Note that games with Bombs in them probably also have Vigilantes in them.