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Mason

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Revision as of 16:19, 11 July 2009 by Kublai Khan (talk | contribs) (Re-worked it a bit)
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Mason
Aliases:
  • Neighbors
  • Best Friends
  • Mafia Mason
Alignment:
Role type:
  • Linked
Choice:
  • Automatic

Masons are a group, usually all on the Pro-Town side, that know each other to be innocent. They can communicate with each other at Night, if they choose, but otherwise usually have no special abilities. In one variation of the Mason role, the Masons cannot reveal that they are Masons to the town through roleclaiming. Instead, they must find other ways to defend each other.

Night Action Problems

Mason roles can present a bit of a logistical problem for moderators. Can Masons be blocked? Tracked? Watched?

The answer is most invariably no. Since masons don't target their mason partners to initiate their night talk, they are considered passive roles. This mirrors the rule for what happens when a non-killing Mafia Goon is roleblocked/tracked/watched.

Variations

Mason members can have additional roles (Cop, Doctor) in addition to being a mason. However, sometimes the moderator may want to "de-power" the mason role by removing either the confirmed innocence of the mason partner(s) or the ability to night-talk.

Best Friends

Best Friends are a group of roles who know each other's confirmed innocence, but cannot communicate privately. Usage tends to be rare though, as the confirmation is the powerful factor of the Mason roles, and the difference in power for determination of balance in the "private communication" aspect is debatably negligible.

Neighbors

A Neighbor is a person who may night talk with one or more other people, but no one in the group is certain of the others' alignments. This can lead to the effect of having a "game-within-a-game" for mason members to try to discover if a Mafia Mason (or a Serial Killer-mason) is amongst them.

PokerFace popularized this term as an alternative for Unconfirmed Masons.

See also Cults.