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Mason

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Revision as of 20:57, 21 November 2007 by Dani Banani (talk | contribs)
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Mason
Alias:
  • Mafia Mason
Alignment:
Role type:
  • Communication
Choice: none

Masons are a group, usually all on the Pro-Town side, that know each other to be innocent. They can communicate with each other at Night, if they choose, but otherwise usually have no special abilities. In one variation of the Mason role, the Masons cannot reveal that they are Masons to the town through roleclaiming. Instead, they must find other ways to defend each other.

Note for moderators

Masons can create something of a dilemma for Game Moderators: does the action of talking at night create something that can be blocked or tracked? Most moderators seem to answer "no", as the communication does not involve a Night Choice, and can be thought of as happening via cell-phone or e-mail or other 'secret' methods, rather than a face-to-face meeting.

Mafia Masons

A Mafia Mason is a mafia member who has infiltrated the pro-town mason group. The pro-town masons think the Mafia Mason is pro-town, which creates a "game-within-a-game" scenario where the Masons have to discern whether or not they can trust each other.

See also Cults.