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No-kill gambit
A no-kill gambit involves scum intentionally not utilizing their nightkill, with the intent of confusing town power roles.
When To Use
When the mafia know or have a good guess on the town's Power Roles, and believe the PRs will come to inaccurate conclusions on player alignments.
Especially effective if a mafia member has high reason to believe they will be targeted by a Doctor that night.
Execution
For example, if scum no-kills and a Town Roleblocker targets a townie, the Roleblocker may believe he stopped the kill and will gun for the townie as "confirmed scum".
The effectiveness of this gambit is highly dependent on what roles town has:
- Roleblockers might falsely believe they roleblocked an attempted mafia killer.
- Doctors might falsely believe they protected the mafia kill target.
- Jailkeepers might believe they roleblocked the killer or protected the kill target.
- Bulletproofs might believe they were the kill target, leading to inaccurate NKA.
Additionally, the mafia can also no-kill in order to set up a future Power Role claim, e.g. a Doctor who successfully stopped the nightkill, or a Bulletproof who was shot.
Risk
Unless scum know what actions the Power Roles will take, there is always some level of risk in no-killing:
- Roleblockers might block scum correctly and assume they were the killer.
- Doctors might falsely confirm their target as town.
- Town might simply recognize that scum no-killed and gain reads based on that.
- Depending on player count and kill rate, the game may end up with an extra night phase due to a no-lynch in mylo, thus giving town additional opportunities to use investigative power roles, or even give the town an additional mislynch.