Current Karma: +3.
Total Statistics
|
Town |
Scum |
Other |
Total
|
Wins
|
0 |
2 |
0 |
2
|
Losses
|
5 |
0 |
0 |
5
|
Killed
|
2.5 |
0 |
0 |
2.5
|
Lynched
|
2 |
0 |
0 |
2
|
Games
|
5 |
2 |
0 |
7
|
Winrate
|
0% |
100% |
N/A |
29%
|
Games listed in chronological join/start date order.
Large Theme Statistics
|
Town |
Scum |
Other |
Total
|
Wins
|
0 |
2 |
0 |
2
|
Losses
|
2 |
0 |
0 |
2
|
Killed
|
1.5 |
0 |
0 |
1.5
|
Lynched
|
0 |
0 |
0 |
0
|
Games
|
2 |
2 |
0 |
4
|
Winrate
|
0% |
100% |
N/A |
50%
|
DEFCON Mafia 4.0
Star Wars Rogue One
Game
|
Moderator
|
Role
|
Outcome
|
Results
|
Star Wars Rogue One |
Firebringer |
Encryptor/limited Treestump creator |
Survived D8. |
Imperial Victory
|
This is your scum show, not mine. Your scumteam. Not mine.
|
I had a dream-team of Pine-A-Tonics (hydra of Pine and TheRealGin-N-Tonic), Aeronaut, and Titus when I replaced in. Winning was a given. Then we had strong town players replace in to make our lives difficult. We still managed to mislynch The Thinker (a hydra of ThinkBig and Aristophanes), but we were denied a spot on the rogue crew, so had to use Pine's special. We were doing well to dominate the game otherwise...until we learned that Drunken Piper had a guilty on our endgame player, Pine. That forced us to shift gears: rather than me being the expendable slot we would end up losing to a lynch, I became the one necessary to carry the game, and carry it I did. A very good scumgame, given the strength of the town players and what we were faced with. Among my key contributions: suggesting a Vanillaizer on BBMolla, who was one of the strongest town roles in the game. (And later in lylo, lynching him.)
|
WWE Mafia RAW
Civilization Mafia
Game
|
Moderator
|
Role
|
Outcome
|
Results
|
Civilization Mafia |
Nahdia |
Goon/Doctor |
Survived D6. |
Barbarian Victory
|
You should know that when you sign up to be scum you're not signing up for a challenge. You're signing up to fucking WIN.
|
Played as part of a teaching hydra with JaeReed named NoticeMeSenpai. As a result, I was not, strictly speaking, a player. I made a grand total of two posts the entire game, one to greet TheRealGin-N-Tonic and the second as part of the endgaming procedure. The entire rest of my presence the game was acting as an adviser, directing my scumteam in wonder selection and night action usage, but otherwise doing nothing to intervene. Was a blast. I had a ton of fun, since this was the best scumteam I have ever had the pleasure to be a part of, against a really strong town, too. Special shout-out to Leonshade, the only town player to have perfect accuracy that game.
|
Biochemistry
Biochemistry (Ongoing)
Mini Theme Statistics
|
Town |
Scum |
Other |
Total
|
Wins
|
0 |
0 |
0 |
0
|
Losses
|
1 |
0 |
0 |
1
|
Killed
|
1 |
0 |
0 |
1
|
Lynched
|
0 |
0 |
0 |
0
|
Games
|
1 |
0 |
0 |
1
|
Winrate
|
0% |
N/A |
N/A |
0%
|
Mini 1869
Game
|
Moderator
|
Role
|
Outcome
|
Results
|
Mini 1869 camn's Revenge |
camn |
Modified 1-shot Odd-night Neighborizer |
Killed N2. |
Mafia Victory
|
(Game Quote Here)
|
My introduction to TheRealGin-N-Tonic. This was a really awesome game all-around: I nailed Aeronaut as scum early, and later was able to add Secret Agent Jin/Katsuki to the list. We had an awesome town jam session with Nachomamma8, Gin, and others, including Aristophanes in order to nail the scum. I also fakeclaimed mason in order to draw a block/kill (I succeeded at both, eating up two of their three JOAT powers), and the result of my fakeclaim caused scum to mess up their fakeclaim.
Notably, Nacho died getting a guilty on Katsuki, and Gin got a hilariously condemning guilty on Aeronaut. Unfortunately, this being a game with Pine as scum, in mylo, he successfully got the town to doubt itself in paranoia, causing them to lynch Fate the Vengeful Townie, and he shot Aristophanes who was basically conftown.
|
Mini 1896
DoY I: British Monarchy Mafia (Hydra with Nachomamma8 and TheRealGin-N-Tonic named The Wood Cutters) (Ongoing)
Open Game Statistics
|
Town |
Scum |
Other |
Total
|
Wins
|
0 |
0 |
0 |
0
|
Losses
|
1 |
0 |
0 |
1
|
Killed
|
0 |
0 |
0 |
0
|
Lynched
|
1 |
0 |
0 |
1
|
Games
|
1 |
0 |
0 |
1
|
Winrate
|
0% |
N/A |
N/A |
0%
|
Open 678
Newbie Game Statistics
|
Town |
Scum |
Other |
Total
|
Wins
|
0 |
0 |
0 |
0
|
Losses
|
1 |
0 |
0 |
1
|
Killed
|
0 |
0 |
0 |
0
|
Lynched
|
1 |
0 |
0 |
1
|
Games
|
1 |
0 |
0 |
1
|
Winrate
|
0% |
N/A |
N/A |
0%
|
Newbie 1779
Game
|
Moderator
|
Role
|
Outcome
|
Results
|
Newbie 1779 Spring |
PenguinPower |
Vanilla Townie |
Lynched D2. |
Mafia Victory
|
(Game Quote Here)
|
Every time I have IC'd (save as a replacement IC), I have experienced issues. These debilitating problems served to be detrimental to the games, nigh-ruining them. After each abysmal failure, I swore never to IC again. Then, with the benefit of hindsight, I would think I had identified and fixed the problem. I would try it out again. And history would repeat. This game was no different. I had thoroughly analyzed every past problem I had in my prior games, identified that they would not be an issue, and figured that with all past problems taken care of, I could handle it.
I was wrong. I was VERY wrong. For all my work in theory, I cannot both teach and play effectively. Something about combining the two makes me fundamentally unable to perform either function, as both serve to sabotage the other. I did not play well. I did not teach well. It is by far the shittiest game I have ever played. There are elements which weren't failures. But I don't think I have anything to say here about possible upsides--I have no right to point out the positive. It just...wasn't a good game.
|
Last Updated: 23:22, 13 April 2017 (EDT)