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Jungle Oligarchy

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Revision as of 20:46, 14 February 2017 by Creature (talk | contribs) (Created page with "{{Setups |Title=Jungle Oligarchy |Setup Size=Mini |type=Untested Mini |type2=Multiball |Players=13 |Designer=ChaosOmega}} '''Jungle Oligarchy''' is an open setup game des...")
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Name:
  • Jungle Oligarchy
Setup Size:
Players:
  • 13
Setup Type:
Designer:

Jungle Oligarchy is an open setup game designed by ChaosOmega. Based of the Jungle Republic setup, with the intention to take away town's only source of power being in a single town and transforming it into a mechanism.

Setup

Mechanics

  • Day start
  • Mafia have day talk; werewolves do not
  • Werewolves have a factional nightkill; mafia do not
  • During the day, the mafia submits a list of 3 players, which can change throughout the day
  • At the start of night, the list is made public in-thread; if the werewolves choose to nightkill, the target must be one from the list
  • If all mafia are dead, werewolves may kill anyone they want

Endgame:

  • The mafia or werewolves win if they obtain a full majority of living players, or if they make up half and at least one protown role is still alive.
  • If the mafia and werewolves ever make up equal numbers, with no protown roles left alive, then mafia win. Mafia also win if a day phase begins with one mafia, one werewolf, and one protown.

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].

Abilities:

  • Factional communication: Anytime you may talk with your partners here [QuickTopic link].
  • Factional Targetting: During the day, you must submit a list of 3 players, which can change throughout the day. At the start of night, the list is made public in-thread; if the werewolves choose to nightkill, the target must be one from the list.

Win condition: You win when at least half of the living players are mafia, or when nothing can prevent this from happening.


Werewolf

  • Welcome, [Player Name]. You are a Werewolf, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, you or your partner may perform the group nightkill. However, the target must be one from the list posted in-thread.

Win condition: You win when at least half of the living players are werewolves and at least one pro-town role remains, or if you obtain full majority, or when nothing can prevent this from happening.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.