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Errantparabola

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"Pretty shitty player"

-everyone


Road to Rome

Newbie 1588: To The Ends of the Earth
Mod: fferyllt, Mar 18, 2015 - May 8, 2015. Role: Vanilla Townie. Result: Endgamed, Lost.
Quote: "Errant must be kicking herself now." -oddmusic, during LYLO mislynch.
My first game. oddmusic played a great scumgame. I pressured scum-Elbirn consistently (I remember it being on bad semantic arguments) but thought that Elbirn's willingness to work with me was town-indicative. Pulindar was a new IC and I thought he did a rather fine job.


Central Park

Open 612: Bad Poets Society
Mod: Quaroath, Oct 11, 2015 - Dec 06, 2015. Role: Mafia Goon. Result: Lynched D4, Lost.
Quote: "we have a contender for "could beat zmuffinman in a rap battle" right here. that is awesome." -pieguyn, postgame.
One of my first scumgames. MaxwellPuckett played a pretty good scumgame, but replaced out. Makara, my other partner, was also replaced, by Persivul. Ranger pressured me early and I felt like I responded to it decently, but she continued to keep me on my toes. Our game-losing mistake seemed to be us killing Varsoon the Doctor above Ika Musume the Roleblocker. Persivul came up with a pretty interesting no-kill gambit, but it predictably didn't pan out and we lost. I did, however, write a little rap about the MYLO town that I'm a little proud of.


Open 615: Hope Plus One
Mod: Jeanne11, Nov 12, 2015 - Dec 29, 2015. Role: Vanilla Townie. Result: Survived, Won.
I correctly identified Fostering Rave Bird as scum early on but was stupid about it and dropped the pressure soon. The game was really won by Skybird, the Cop, and the two Macho Doctors, although I did manage to contribute to the gamewinning lynch on pignash in the end. RadiantCowbells thought that the gameloser for scum was killing Benevolent Dictator, but I personally don't feel like the kill was as terrible for scum as RC thought. I think it was still possible that they could have correctly identified scum in the end, especially after Skybird's Cop softing (which I stupidly missed). This was the game that I realized that I was terrible at catching softclaims, and that's definitely a line of play I have to work on.

Mayfair Club

Micro 461: Anarchy in San Francisco
Mod: AngryPidgeon, Apr 06, 2015 - May 13, 2015. Role: Town Economist. Result: Lynched D1, Lost.
My second game onsite. My towngame was a lot worse this time, and I'm not proud of the fact that I got lynched D1. But there's always room to improve!


Little Italy

Mini 1737: Bringer Mafia
Mod: Firebringer, Nov 6, 2015 - Nov 27, 2015. Role: Vanilla Townie. Result: Lynched D4, Lost.
At the time of writing this, I don't remember a lot about this game. I'm not proud of my activity, and I felt town got confused over a bunch of claims coming in fast.


Coney Island

Mini 1729: History Mafia II
Mod: Nexus, Oct 16, 2015 - Dec 2, 2015. Role: Mafia Silencer. Result: Survived, Won.
Quote: "Unless EP is a scum master manipulator but he seems really town to me." -Spiffeh, D3.
Another one of my first scumgames. Plotinus (one of the BeardedCat hydra heads) really helped carry this game, and we planned out a successful quickhammer that really had my heart pounding. They did wonders to help me improve and learn the ropes and I really appreciate that. This game also gave me a lot of confidence about my scumgame. Spiffeh and Starbuck (and I believe Dwlee?) said things that really made me feel good about playing well and fooling town. Someone talked about this while it was ongoing and that led to my other partner, pignash, getting modkilled (along with Bellaphant, who was town), which slightly detracted from the experience and prevented what I believe could have been a perfect win. I appreciate Nexus for putting up with that.


Mini 1751: Steven Universe - The Prequel
Mod: Varsoon, Dec 31, 2015 - Jan 29, 2015. Role: Ruby (Town). Result: Survived, Won.
Quote: "eh scum can't be that stupid." -RadiantCowbells, D4.
The setup allowed us to pick our role from one of two. It also allowed us to pick our preferred alignment, although getting that alignment wasn't guaranteed. I picked scum and got town. Although I did an adequate job catching scum (I pressured Frozen Angel early and pressured Hiplop later in the game), I felt my play overall abysmal. I spearheaded a mislynch on Klingon based on a percieved inconsistency that didn't exist, and as the quote implies, I was having serious trouble piecing together the night actions. One of the most enjoyable parts of this game was my alliance with 3dicerolling, which allowed us to talk about our thoughts in private.

Theme Park

UNI MUM Mafia
Mod: dramonic, Dec 19, 2015 - Jan 22, 2016. Role: Town Miller Pseudo Bookie. Result: Killed N1, Tentative Win?
This was one of my first theme games, one where we would send our pick of any character to the mod and he would give us a role suited for that character. I picked the Chryssalid from XCOM and got an interesting role where I could be on a lynch and prevent that person from flipping, instead controlling their vote. Essentially, I would "implant" them and turn them into a zombie. This game was ended prematurely due to dramonic refusing to tolerate some of the players' interactions, but town basically had the game in the bag. I got a "desperado gun" D1 and dramonic pulled some interesting shenanigans by giving me a "gun that belonged to a desperado" and basically turning me into a dayvig. That power was presumably what got me killed by the mafia N1. Despite the environment of the game, I still had a lot of fun and would definitely play a hypothetical reboot of this game.

Blitz Games Trial

Blitz 7: Hardcore Mafia III
Mod: GuyInFreezer, Nov 24, 2015 - Dec 11, 2015. Role: Town. Result: Lynched D3, Lost.
This was a nightless, flipless 2:7 mountainous. Definitely a big departure from my previous mafia experiences. Extrapolated Eagle and I clashed early, and I originally suspected Firebringer, but managed to write him off as town. However, I was still voting him at time of deadline, which led to his lynch, a foolish mistake that I will try to avoid in the future. Although Chaotic Neutrality was on my scumlist, Ranger managed to fool me completely and together they pulled off a victory.


Blitz 12: Double Trouble!
Mod: pisskop, Dec 08, 2015 - Dec 30, 2015. Role: Werewolf 3-Shot Tracker. Result: Survived, Won.
Quote: "Please don't let him live to mylo/lylo." -Dwlee99, D1.
My third scumgame, and this time it was multiball. Albert B. Rampage replaced in early, and managed to pull off some pretty interesting shenanigans regarding the unique kill mechanic with the Vampires (the other scumteam). Our kill was shared and reached by a majority vote in an anonymous QuickTopic. We manged to control the kill for the most part by backstabbing our counterparts. There was some confusion on our end on whether Titus was a Jailer or a vampire, but it became pretty clear that Titus was a Jailer. Although in the end, ABR got lynched due to an investigative, hi im Yakko and I managed to pull off a quicklynch in LYLO for the win. Ranger called me out again, which scared me, but later shared that she died thinking I had townslipped. I think my play in LYLO was not very good, I tried too hard to frame Kaboose. Luckily, I got away with it.


Blitz 18: Netherspite's Blitz SORM II
Mod: Netherspite, Jan 08, 2016 - Jan 16, 2016. Role: Town Bodyguard. Result: Killed N2, Won.
I died pretty early on, so nothing much to say about my play. I'm pretty sure I played a strong early game, but AlwaysInnocent seemed to be paranoid because of Blitz 12 and pressured me. I protected Ranger on N1 but it failed, and Ranger died anyway. Then I died the night after. So the contribution I am proudest of was giving Ranger rap advice in the dead thread. 3dicerolling, the Cult Leader, was outed D2 and survived until N5, all the while failing to cult a single player, which was pretty incredible. Town won a serious uphill battle for this one, squeaking out a win despite a modkill on Anxiety Attack by lynching scum every single day.

Ongoing Games

NY 192: Game Shop Mafia (Alive!)
You Could Be Anyone IV (Dead...)
Saga Frontier Mafia (Dead...)