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Modified Greatest Idea Mafia
New Idea Mafia is a setup based off of Greatest Idea Mafia that attempts to create more awesome role combinations, while decreasing the odds of a reroll and adding some new roles and removing old ones to make a more balanced and flexible setup.
In the setup, all players are dealt five roles along with a modifier from the list of roles. The player will choose two roles for his alignment and two roles for his role, discarding one. The modifier he gets will be included with his final role. The moderator will then randomize his choices to create a random role from them. He will then give the player his role. This setup may also be played using the Greater/Greatest Idea Mafia style using the new role list. The setup must have at least one antitown role and a majority of town, it is strongly recommended that larger (12+ players) setups have at least three anti town roles. At the beginning of the game the players discarded roles are shown. The roles that were not chosen due to the random role function are not shown.
Role List
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Watcher
- Watcher
- Tracker
- Tracker
- Cop
- Cop
- Cop
- Seer
- Seer
- Seer
- FBI Agent
- FBI Agent
- Private Investigator
- Private Investigator
- Bloodhound
- Bloodhound
- Doctor
- Doctor
- Doctor
- Roleblocker
- Roleblocker
- Roleblocker
- Jailkeeper
- Jailkeeper
- Bodyguard
- Bodyguard
- Babysitter
- Babysitter
- Vigilante
- Vigilante
- One-shot Vigilante
- Two-shot Vigilante
- Doublevoter
- Doublevoter
- Jack-of-all-trades (One Roleblock, One Cop, One Doctor, One Vigilante)
- Jack-of-all-trades
- Nymphomaniac
- Nymphomaniac
- One-shot Governor
- Two-shot Governor
- Hider
- Hider
- Enabler
- Enabler
- Captain
- Captain
- Treestump
- Treestump
- One-shot Kingmaker
- Two-shot Kingmaker
- One-shot Coroner
- Two-shot Coroner
- Rolecop
- Rolecop
- Vanilla Cop
- Vanilla Cop
- Fruit Vendor
- Fruit Vendor
- Tourist
- Tourist
- One-shot Commuter
- Two-shot Commuter
- One-shot Gladiator
- Two-shot Gladiator
- Psychiatrist
- Psychiatrist
- Underdog
- Underdog
- Neighborizer
- Neighborizer
- Motivator
- Motivator
- Restless Spirit
- Restless Spirit
- Clairvoyant
- Clairvoyant
- Mafia Goon
- Mafia Goon
- Mafia Goon
- Mafia Goon
- Mafia Goon
- Mafia Goon
- Mafia Bus Driver
- Mafia Tracker
- Mafia Watcher
- Mafia Doctor
- Mafia Roleblocker
- Mafia Seer
- Mafia Rolecop
- Mafia Jailkeeper
- Mafia Bodyguard
- Mafia Janitor
- Mafia Babysitter
- Mafia FBI Agent
- Mafia Private Investigator
- Werewolf
- Werewolf
- Werewolf
- Werewolf
- Werewolf
- Werewolf
- Werewolf Bus Driver
- Werewolf Doctor
- Werewolf Jailkeeper
- Werewolf Bodyguard
- Werewolf Babysitter
- Werewolf Roleblocker
- Werewolf Tracker
- Werewolf Bodyguard
- Werewolf Cop
- Werewolf Watcher
- Werewolf FBI Agent
- Werewolf Janitor
- Werewolf Private Investigator
- Survivor
- Survivor
- Survivor
- Survivor
- Survivor Vanillaiser
- Survivor Silencer
- Survivor Psychotrooper
- Survivor Mass Redirector
- Survivor Bloodsucker
- Survivor Mafia Sympathiser
- Survivor Werewolf Sympathizer
- One-shot Cult Recruiter
- One-shot Cult Recruiter
- One-shot Cult Recruiter
- Two-shot Cult Recruiter
- Two-shot Cult Recruiter
- Serial Killer
- Serial Killer
- Serial Killer
- Serial Killer
- Serial Killer
- Serial Killer
- Lyncher
- Lyncher
Modifier List
- No Modifier
- No Modifier
- No Modifier
- No Modifier
- No Modifier
- No Modifier
- No Modifier
- No Modifier
- No Modifier
- No Modifier
- Neighbor
- Neighbor
- Neighbor
- Neighbor
- Neighbor
- Lover
- Lover
- Lover
- Lover
- Lover
- Day
- Day
- Weak
- Weak
- Bomb
- Bomb
- Supersaint
- Supersaint
- Compulsive
- Compulsive
- One-shot Paranoid Gun Owner
- Paranoid Gun Owner
- One-shot Unlynchable
- Unlynchable
- One-shot Bullerproof
- Bulletproof
- Gravedigger
- Vengeful
- Vengeful
- Actor
- Priest
- Beloved Princess
- Hero
- Loved
- Hated
- Miller
- Godfather
- Hirsute
- Alpha
- Evangelistic
- Atheist
- Watchlisted
- SK Godfather
- Retired Marine
- Retired Werewolf Hunter
- Retired Cop
- Strongman
- Strongman
- Ninja
- Ninja
Setup Specific Rules
- You are stuck with any modifier you get, regardless of the effect it has. For example, if you are a Town Godfather, you will still be shown as 'Godfather' to Rolecops.
- While the setup is designed to make any role and alignment be workable, in the event someone were to be unkillable for whatever reason, a reroll is required.
- It is suggested that when playing with fewer then nine players, roles such as the Two-shot Kingmaker are made One-shot. This does not apply to abilities that one can use every night, such as a Cop.
- Due to the swingyness of the setup, balance is not guaranteed.
- All factions (Lovers, Neighbors, Mafia, and Werewolves) will be allowed to communicate during the night.
- If there is only one Lover/Neighbor, the ability is null. If there are two or three, they are all paired together. If there are four or five, they will be paired in separate groups of two or three.
- The Neighborizer is given a seperate discussion topic for each neighbor.
- If the Cult Recruiter targets a Mafia/Werewolf, the recruit action will fail. Only third party and town can be recruited.
- All players recruited into the cult will lose all active abilities they may have possessed.
Role Descriptions
Vanilla/Goon:
- You may only vote.
Watcher:
- Target a player each night. You will be told everyone who targeted that player. If blocked, you will receive 'No Result'.
Tracker:
- Target a player each night. You will be told everyone that the player targets. If blocked, you will receive 'No Result'.
Cop:
- Target a player each night. You will be told if that player is with the mafia. Results are given in the form of: Mafia/Not Mafia. If blocked, you will receive 'No Result'.
Seer:
- Target a player each night. You will be told if that player is with the werewolves. Results are given in the form of: Werewolf/Not Werewolf. If blocked, you will receive 'No Result'.
FBI Agent:
- Target a player each night. You will be told if that player is with a Serial Killer. Results are given in the form of: Serial Killer/Not Serial Killer. If blocked, you will receive 'No Result'.
Private Investigator:
- Target a player each night. You will be told if that player is with a cult. Results are given in the form of: Cult/Not Cult. If blocked, you will receive 'No Result'.
Bloodhound:
- Target a player each night. You will be told if that player is with the town. Results are given in the form of: Town/Not Town. If blocked, you will receive 'No Result'.
Doctor:
- Target a player each night. They will be protected from all nightkills during the night.
Roleblocker:
- Target a player each night. They will be prevented from using any active abilities they might have.
Jailkeeper:
- Target a player each night. They will be protected and roleblocked.
Bodyguard:
- Target a player each night. If they are going to die, you will die instead of them.
Babysitter:
- Target a player each night. They will he protected from all nightkills. But if you die, they will die with you.
Vigilante:
- Target a player each night. They will be killed.
Doublevoter:
- Your vote counts twice.
Jack-of-All-Trades:
- You have four, one-shot abilities. You may use one of them each night. Your abilities are Cop, Doctor, Roleblocker, and Vigilante.
Nymphomaniac:
- Target a player during the night. You and that player will become lovers.
Governor:
- During the day, you may post 'GOVERN: playername'. They will be unable to be lynched.
Hider:
- Target a player each night. Any abilities that target you will fail. Any abilities that target the person you are hiding behind will effect both of you. If you hide behind someone who is not town-aligned, you will die. Nothing can prevent this form of death.
Enabler:
- During pregame, you will pick a player. Any active abilities they have will only work while you are living.
Captain:
- During pregame, you will pick a player. You will be informed of any active abilities they possess. During the day, you may send in the players action for them, they will decide to follow or ignore your submission.
Treestump:
- During the day, you may post 'TREESTUMP'. You can only talk. You will no longer be able to vote, die, or perform any actions for the remainder of the game.
Kingmaker:
- Target a player during the night. If they are alive at daybreak, they will be the only person allowed to vote. Whoever they vote will be lynched.
Coroner:
- Target a player during the night. If they die, you will be told everyone that targeted them that night. You may target dead players, you will be told everyone that targeted them the night they died.
Rolecop:
- Target a player during the night. You will be told any passive and active abilities they have. If blocked, you will receive 'No Result'.
Vanilla Cop:
- Target a player during the night. You will be told if they have an active ability. If blocked, you will receive 'No Result'.
Fruit Vendor:
- Target a player during the night. They will be told that they recieved fruit. They will not be told who gave it to them.
Tourist:
- Target a player during the night.
Commuter:
- Use your ability during the night. You will leave the town and be unable to be targeted by any actions.
Gladiator:
- Target a player during the night. If they are alive at daybreak, players may only vote for you or them.
Psychiatrist:
- Target a player during the night. If they are a Serial Killer, they will become a Vanilla Townie.
Underdog:
- You will become the alignment of the first player that dies.
Neighborizer:
- Target a player during the night. You will be able to talk to them during the following nights.
Motivator:
- Target a player during the day. If they are still alive at night, they will be able to perform their action twice.
Restless Spirit:
- During the day, you may post 'RESTLESS SPIRIT'. You can only vote. You will no longer be able to talk, die, or perform any actions for the rest of the game.
Clairvoyant:
- During pregame, you will be told how many faction are in the game. Mafia, Werewolves, and Town count as one faction each. Each independent counts as their own, seperate faction.
~WIP~
Modifier Descriptions
~Coming Soon~