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Pick Your Power X/Y

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Pick Your Power X/Y is a 14 player open setup modeled off the Pick Your Power series. There are 16 possible roles represented in the game, each paired with another. Players compete in a pregame draft for a chance to bid on a set of roles, of which, they can only pick one. Each role can be bid for by scum and town alike, so it's possible to see a Mafia Vengeful, a Town Roleblocker or anything in between.


Basic Setup

Mechanics

  • At the beginning of the game, there is a draft to determine the order for the bidding on roles.
  • Once this has happened, each player will send in the role they'd like to be. Only one role from each "slot" will be awarded, for example; there cannot be a Doctor and a Roleblocker in the game.
  • As such, in the event multiple players select the same role (or the same "slot"), the player highest in the draft order wins the role, whilst the others remain Vanilla.
  • Roles are then distributed and Day 1 begins.
  • Throughout the bidding phases, the thread is locked, however, mafia may collude privately during this time and then again throughout the day.

Step 1: The Draft

  • Once alignments have been dealt out, each player must send a (whole) number back to the mod, with the lowest unique number winning the draft. Second place is awarded to the second lowest unique number and so on, until all unique numbers have been exhausted. Next placed on the list is the lowest doubled numbers, followed by the next lowest doubled numbers, and so on. Continue this same process for triples and quadruples.
  • In cases of multiple players selecting the same number, the higher placed between these players is chosen randomly.
  • Here is an example draft:
Player's Number Selections
Player Name Selected Number
Player 1 5
Player 2 3
Player 3 1
Player 4 12
Player 5 1
Player 6 9
Player 7 5
Player 8 6
Player 9 1
Player 10 9
Which Produces this Order
Player Name Selected Number
Player 2 3
Player 8 6
Player 4 12
Player 7 5
Player 1 5
Player 6 9
Player 10 9
Player 9 1
Player 5 1
Player 3 1
  • Note: Players of the same number are randomized to see which is placed higher. In this example, player 7 and player 1 both selected 5, with player 7 being randomly placed above the other.

Step 2: Bidding for Roles

  • Once the draft order has been determined, each player PM's the moderator of the game with the role they'd like to be. Roles are unisex, in the sense, that they can be selected by Mafia or Town. So, it's possible to have a Mafia 1-Shot Vig or a Town 1-Shot Vig, and so on.
  • Here are the list of roles players select from:

Night 3 Vigilante OR Vengeful

  • Congratulations, you have won the Night 3 Vigilante OR Vengeful Role. Please specify before D1 starts which role you'd like to be.

Abilities:

  • Night 3 Vig: On Night 3 only, you may select a player in the game to nightkill.
  • Vengeful: If you are lynched, you may select a player in the game to vengekill before the game goes to night.


1-Shot Vigilante OR 1-Shot PGO

  • Congratulations, you have won the 1-Shot Vigilante OR 1-Shot PGO role. Please specify before D1 starts which role you'd like to be.

Abilities:

  • 1-Shot Vig: On one night of your choice, you may select a player in the game to nightkill.
  • 1-Shot PGO: On one night of your choice, you may elect to "arm" yourself. If you do, you kill anyone who targets you that night.


Cop OR 1-Shot Redirector

  • Congratulations, you have won the Cop OR 1-Shot Redirector Role. Please specify before D1 starts which role you'd like to be.

Abilities:

  • Cop: Each night, you may investigate one player in the game and learn their alignment.
  • 1-Shot Redirector: On one night of your choice, you may select a player to "redirect". If they are using an action that night, they will be redirected to another player of your choice.


1-Shot Commuter OR 1-Shot Watcher

  • Congratulations, you have won the 1-Shot Commuter or 1-Shot Watcher Role. Please specify before D1 starts which role you'd like to be.

Abilities:

  • 1-Shot Commuter: On one night of your choice, you may elect to "commute", which will render you immune to all actions on that night.
  • 1-Shot Watcher: On one night of your choice, you may watch a player of your choice and learn who targeted them (if anyone).


Doctor OR Roleblocker

  • Congratulations, you have won the Doctor OR Roleblocker Role. Please specify before D1 starts which role you'd like to be.

Abilities:

  • Doctor: Each night, you may select a player in the game to protect from one nightkill.
  • Roleblocker: Each night, you may select a player in the game to roleblock. This will prevent them from using an action.


Universal Backup OR Role Cop

  • Congratulations, you have won the Universal Backup OR Role Cop Role. Please specify before D1 starts which role you'd like to be.

Abilities:

  • Universal Backup: After the first powerrole has died, you will inherit their role. If the first roles to die are multiple people at night, you will inherit one of those roles randomly.
  • Role Cop: Each night, you may investigate one player in the game and learn their role. Mafia Goons and Vanilla Townies will both investigate as Vanilla.


Neighborizer OR Fruit Vendor

  • Congratulations, you have won the Neighborizer or Fruit Vendor Role. Please specify before D1 starts which role you'd like to be.

Abilities:

  • Neighborizer: Each night, you may create a neighbourhood with another player in the game. You will now have access to a quicktopic thread with this player for use at any time.
  • Fruit Vendor: Each night, you may target a player in the game and give them a piece of fruit. The fruit does nothing.


Jailkeeper OR Tracker

  • Congratulations, you have won the Jailkeeper OR Tracker Role. Please specify before D1 starts which role you'd like to be.

Abilities:

  • Jailkeeper: Each night, you may choose to "Jailkeep" someone, which will simultaneously protect them from one nightkill and roleblock them.
  • Tracker: Each night, you may select a player in the game to track. You will find out who they targeted that night (if anyone).

Base Role PM's

  • If a player does not win a role in the draft, they will stay powerless.
  • Their roles will look like this:

Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].

Abilities:

  • Factional communication: At any time you may talk with your partners here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.

Win condition:

  • You win when the mafia obtain a majority or nothing can prevent this from happening.

Other Information

  • An individual Mafia member cannot nightkill and use a power on the same night.
  • Tracker/Role Cop/Watcher/Cop results should be worded in a way to stay ambiguous to redirection; "Your target went X" or "Your target is X", for example.
  • The Mafia team has the ability to daytalk.
  • Here are the order of operations for role resolution:

  • Commuting (isn't affected by anything)
  • PGO Activation
  • Roleblocking
  • Redirecting
  • Protecting
  • Killing
  • Investigating

History