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IceGuy
Finished games
- Newbie 1062 - Mafia Goon, lynched D3, won
This was my first game and I didn't play well at all, mostly lurking and quickhammering once. A town player already caught me on D2; luckily, nobody followed him at first; unfortunately, I got lynched the day after. However, my scumbuddy bussed me very well, made a great fake claim and claimed victory.
- Open 297 - Twofold Mafia - Vanilla Townie, lynched D1, lost
After my first newbie game, I jump into another game. Not quite knowing what I should make of two scum teams, I get lynched early, setting a precedent for my Mafia career.
- Open 303 - CosySide's two of four - Mafia Goon, lynched D1, lost
Well, I could've pulled it off this time, maybe. But not when my scumbuddy lurks all the way, makes an extremely incriminating post when he actually posts the first time, gets replaced as he returns to lurking, and the replacement hammers me and allows town to conclude that he's the last scum by process of elimination.
- Open 310 - Medical Mafia - CPR Doctor, killed N1 (replaced chkflip on D1), won
A game that was decided by night actions more than by scumhunting: every town player was a doctor, but a different kind of doctor, and didn't knew what kind. We quickly settled on a plan where everybody would target the person below them in the player list. Even though town was hampered by having a notorious troll in the game, scum was swiftly caught and town won. I wasn't killed on purpose; I simply had the misfortune of being the target of an unaware quack doctor.
- Open 315 - Quack Mafia - Doctor, survived, halted due to mod error D3
Again, a game that was decided by night actions. Unfortunately, the mod made a mistake once and killed off the wrong person, so the game had to be halted.
- Mini 1198 - Marketplace Mafia - Mafia Cartel Member, killed N2, lost
Although it did have some flaws, it was one of the best-designed games ever run. Players had starting money and a daily wage, and they would bid on powers they could use in the night, or invest their money for extra returns. The SK misspoke and was almost lynched, but luckily for him it was his word vs. a scum's word. So when a replacement for the SK attacked them hard, they flipped scum, and the SK rode to victory with massive towncred.
- Mini 1194 - Reverse Mafia - Townie, endgamed (replaced crypto on D3), lost
Interesting idea (players would get revived instead of lynched) in principle, unfortunately it suffered from two serious flaws: a player, once revived, could not be put to death again by town, only NK'd by scum; and there was a scum role that, once revived, guaranteed victory for scum. I replaced in after this role was revived. Yeah.
- Execution Mafia: Days of the Cold War - Vanilla Townie, endgamed (replaced kondi2424 on D1, as Cosca since D2), lost
Again, a game with odd mechanics: players wouldn't be killed directly, but executioners would be voted on. This is a game I'm still angry about. We had the scum mostly figured out, but lost because vezokpiraka thought it was a good idea to hammer a few hours into LyLo day. Even worse, he thinks he has done nothing wrong and blamed us. He's one of the few players I'll never play a game with again.
- Mini 1215 - Black & White Mafia - White Phase Post-Restricted Vanilla Townie/Black Phase Vanilla Townie, killed N2 (replaced Pine pre-game), lost
In this game, the roles were determined by a color. When the color was white, I couldn't post more than a hundred words a page, and I didn't even have a power in black to offset this like most other PR'd players. However, scum thought I had, and killed me off early.
- Open 341 - My Name is Earl - Vanilla Townie, lynched D3, lost
Voted by town, quickhammered by scum.
- Mini 1250 - That 70s Smalltown - Town Tracker, killed N3, lost
Led a lynch on an incredibly scummy player D1. Unfortunately, that player turned out to be town. Got killed by scum soon after.
- Mini 1263 - xkcd Mafia - Mafia Classhole, lynched D2, lost
"Classhole" meant I could silence a player a day, only allowing them to post votes and unvotes. I had two scumpartners. One was modkilled D1, I was lynched D2 after a cop guilty, and the last scum survived to endgame only to win with an alternate win condition (alive with another player, who was in principle town). The game also featured an SK against a town-aligned SK-vigcopPGO (a player who could investigate any player and automatically shoot them if they were the SK, and he would also kill the SK and remain alive if they would target them), making it my favorite example why all games should be reviewed.
- Open 348 - JK9 - Vanilla Townie, survived (replaced Meji Fan on D2), won
Although there was a lot of confusion about supposed breadcrumbed results and targets from PRs, we somehow caught scum in the end.
- Secret Society Mafia - Vanilla Townie, lynched D1, lost
It's best to lurk through D1 in large games. If you're vocal with your opinions, you'll make some enemies (the people you call scum). Those people will vote you, making scum and confused or just stupid town jump on your wagon. Once the wagon has gone beyond a certain point, you are lynched simply because no competing wagon will pop up, although nobody could actually say why you should be scum. Reportedly, the game also featured interesting mechanics, but I have no idea how they worked because I got lynched before they kicked in.
- Hired Help Mafia - Mafia Goon, lynched D1, lost
See above. At least, I got to out the hitman; unfortunately, we were up against a pair of mason cops who could run two different kinds of investigation per night as long as one of them was alive. The second scum got caught by investigation early, and the last scum was lynched by simple process of elimination.
- Open 361 - jmj3000's Carbon-14 - Mafia Goon, survived, won
I bussed my scumpartner hard when I figured I couldn't divert the lynch any more, although it greatly diminished my chances of not granting town an autowin by process of elimination, figuring I could hit a PR with the night kill and the towncred would allow me to survive until the end. I hit a VT, but instead of three confirmed townies (against me and an unconfirmed player, i.e. autowin for town) in the worst and most probable case, I was up against one confirmed and one double-confirmed townie. My special condolences to ZeekLTK, who was right all along about me being scum, but nobody listened to him and I got him lynched. I know how frustrating that is.
- Mini 1295 - Warlocks and Werewolves - Vanilla Townie, killed D1, draw
An odd game full of strange roles and abilities, but great flavor. Unfortunately, it got lost in the rollback. In the end, though, it was a clusterfuck where two or three factions drew via an interaction nobody considered beforehand.
- Open 369 - RotT: The Encryption - Vanilla Townie, killed N1 (as Cosca), draw
Another game lost in the rollback, this featured a new open setup (Marseille Mafia) with mimes (two players that needed to die by the same method to win). In the end, there was a draw: one mime was alive after the other mime died by lynching, and all other players alive were VTs. In post-game discussion, we agreed that the setup was probably beyond repair, and draws were much too likely.
- Open 372 - Duck, Duck, Goose! - Vanilla Townie, killed N1, won
Yet another lost game with a new open setup, where I suggested a strategy hoping town would not follow it, but scum would believe town would. Town didn't follow it, but scum also didn't believe town would; we won nevertheless.
- Open 366 - Weak M.D. - Vanilla Townie, lynched D4, lost (replaced Mist7676 on D1)
We had a good strategy that allowed us to catch two out of three scum early in the game (and is part of the reason this open setup probably won't be run any more). Unfortunately, when it came to catching the last scum, we had little to work on and mislynched twice.
- Mini 1297 - Prisoner's Dilemma Mafia III - Vanilla Townie, survived, cancelled due to the rollback
A game based on the well-known prisoner's dilemma, it was most memorable for not giving town a reliable method to dispose of a player; at best, there was a 50% chance of killing scum and a 50% chance of killing town.
It would've been very interesting to see how this game would've played out, especially as the Godfather brought himself to the chopping block with a fake claim (investigating as VT to role cops isn't of any use if you claim a PR).
- Open 379 - JK9++ - Town Tracker, killed N1, lost
Finally, I got a powerful town role. And I even investigated scum N1! Oh well. Scum played well and quickhammered in LyLo.
- Mini 1310 - I Got My Eye On You Mafia - Vanilla Townie, lynched D2, won
I had problems with this game all the time and therefore played as PR-y as possible to draw a NK in what I thought was a PR-heavy game due to the announcement (from the announcement, it seemed like a game with a plethora of investigative roles; actually, there were only three and the game would've been normal). It did work in the way that scum actually talked about me being a PR, but I eventually got lynched instead of nightkilled. Town still won easily, mostly because the mod decided to introduce a second sane town cop after sending a wrong role PM, and also accidentally confirming the alignment and the saneness of both cops to the town. Not joking.
- Worst Role Mafia - Town Abductor, killed N3, lost
Due to the theme, a very weird but nevertheless fun game. Also helped me to solidify my theory that scum tends to lurk hard in the early phase of large games.
- Mini 1337 - Elite Mafia - Mafia Goon, lynched D2 (replaced MormonCoffee on D1), won
The original two scum players died early, but the traitor saved the day and rode to victory on the massive towncred he had built up.
- The game of the year - Mime, killed D1, lost
- Polite Mafia - Vanilla Townie, lynched D5, lost
- Mini 1349 - Words With Scum - Vanilla Townie, lynched D2, lost
- Open 419 - Diffusion of Power - Town Doctor, lynched D4, lost
- Open 431 - Sword Swallowing - Vanilla Townie, endgamed, lost
- Micro 14 - Think Twice - Vanilla Townie, endgamed, lost
- Mini 1358 - History Mafia - Two-Shot Gender Cop, killed N2, lost
- Micro 4 - Double Day Unlimited - Vanilla Townie, lynched D1, lost
- Mini 1336 - Revolution Mafia - Vanilla Townie, lynched D7 (replaced vijay2vasandani on D7), lost
- Micro 32 - Think Twice - Mafia Goon, survived, won
- Mini 1370 - Possessed Pastors in a Paranoid Parish - Vanilla Townie, killed N1, won
- Micro 39 - WUPBBYORGRMM!!! - Mafia Magnetic Vengeful Unlimited Doctor, lynched D2, lost
- Micro 27 - Precinct Madness - Sane Cop, endgamed, lost
- The Detectives - Town Tracker, killed N3, won
- Micro 41 - D-Day Mafia - Mafia Goon, lynched D5, lost
- Micro 60 - A Death in the Candlelight - 1-shot Doctor, killed N1, won
- Micro 74 - There Must Be Some Way Out of Here - Vanilla Townie, killed N1, lost
- Micro 87 - Maysawns und Marfear 7P - Vanilla Townie, endgamed (as Icegnarl), lost
- Micro 76 - Mafia in Verona - Vanilla Townie, endgamed, lost
- Micro 150 - Great Idea Mafia - Serial Killer, survived, won
- Mini 1436 - Mafia Through a Puppy's Eyes - Vanilla Townie, lynched D3, lost
- Micro 169 - Greater Idea Mafia - Werewolf Cop, killed N1, lost
- Micro 212 - Greater Idea Mafia - Town Seer, lynched D2, lost
Ongoing games where I'm dead
- Open 508 - The Law of the Jungle - Mafia Goon, lynched D3 (replaced Smudger on N2)
Current games
Modded games
- Open 334 - Friends and Enemies in Icetown - Town win
- Mini 1319 - Divided Germany Mafia - Town win
See this link for an overview of the game.
- Judge, Jury and Executioner - Mafia win
See this link for an overview of the game.
- xudeR aifaM esreveR - 3831 iniM - Town win
See this link for an overview of the game.
- Micro 200 - Two Chances - Mafia win
Upcoming games
MishMash games
- What's My Line? - Scummer Edition - lost in the rollback, not resurrected
- WIN MONEY - abandoned