User:Tierce/toc
Game Statistics
(stolen from Vi)
9-8-2 (Total - 52.9%)
4-7-1 (Town - 36.4%)
5-1-0 (Mafia - 83.3%)
0-0-1 (Anything Else - 0%)
Lynched: 3/20 (15%)
Killed: 10/20 (50%)
Suicided: 0/20 (0%)
Survived/Endgamed: 7/20 (35%)
Abandoned: 0/20 (0%)
Alive in/Ongoing: 3/5 (60%)
Games entered as replacement, invitation, or IC: 14/23 (60.9%)
Average Lifespan (real life): 637/20 = 31.85 days/game
Average Lifespan (game days): 55/20 = 2.75 days/game
Lynch SWA: 8/24 (33.3%)
Rules for Lynch Scum/Wagon Average (shamelessly plagiarized from Mr. Flay):
- Pro-Town role, or part of a Team Anti-Town Faction where at least one other Anti-Town Faction existed for me to successfully lynch. SKs don't count, because it doesn't matter who they lynch;
- Vigilante attempts count. So do S-Kills;
- Getting lynched myself counts as a failure;
- No ongoing games, unless I'm already dead;
- No Mafia Mutations so distorted that lynching is essentially meaningless (RPS, Unknown Role, etc.).
Games Played
Games are listed in chronological order from the date I joined them.
2011
|
Type
|
Moderator
|
Faction
|
Role
|
Entry
|
Fate
|
Lifespan
|
SWA
|
Outcome
|
Newbie
|
iamausername
|
Town
|
Vanilla
|
Started
|
Survived Day 2
|
34 days
|
2/2
|
Town Win
|
My first game in MS. Both scum ended up replacing out on Day 1, and Town was left pointing fingers at each other. Fortunately, we managed to nail one of the scum and the replacement (LostGirlChan) was in a hopeless position. The Jailkeeper (haycorn) jailed me Night 1, so I was confirmed Town come Day 2 and managed to push the other players into some semblance of activity. Workdawg hammered rather unexpectedly once we got another wagon to L-1, but luckily for us it was the other scum. Flawless Town victory! My second in-game post, while a joke, actually nailed down the scum team.
|
|
Type
|
Moderator
|
Faction
|
Role
|
Entry
|
Fate
|
Lifespan
|
SWA
|
Outcome
|
Large Theme
|
Vi
|
Scummers
|
shaft.ed, Rigged Gaydar
|
Started
|
Lynched Day 2
|
3 days
|
0/2
|
Town Win
|
Quicklynched Day 2 with two scum and Traitor on the wagon. It was a very entertaining and educational game to follow from the dead QT, and Town still won by a large margin. Vi-flavor is a thing of beauty, if you know what I'm talking about.
|
|
Type
|
Moderator
|
Faction
|
Role
|
Entry
|
Fate
|
Lifespan
|
SWA
|
Outcome
|
Newbie
|
Xalxe
|
Mafia
|
Goon
|
Replaced wazzatron Day 2
|
Survived Day 4
|
34 days
|
n/a
|
Mafia Win
|
Replace in, turn L-1 wagon on me around, lynch Town, go on to do great things. Excellent game, usually active playerlist and a scum IC (Thor665) that had me trying to adapt to him at every turn. We killed the Cop Night 2, which resulted on a confirmed Day 3 Jailkeeper role on the hands of zMuffinMan. SnakePlissken placed an ill-advised vote in 5p LyLo and we quicklynched within seconds of each other.
|
Mini 1284 - Cookie Mafia
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Type
|
Moderator
|
Faction
|
Role
|
Entry
|
Fate
|
Lifespan
|
SWA
|
Outcome
|
Mini Normal
|
kiwieagle
|
Town
|
Vanilla
|
Replaced syndromeofadown Day 1
|
Killed Night 1
|
9 days
|
0/1
|
Mafia Win
|
Replace in, turn L-1 wagon on me around, lynch Town, die Night 1. This game heralded a tendency to die early as Town. Town likely lost due to apathy and zMuffinMan's good scum game--turn about is fair play.
|
Mini 1290 - Mafia.txt
|
Type
|
Moderator
|
Faction
|
Role
|
Entry
|
Fate
|
Lifespan
|
SWA
|
Outcome
|
Mini Normal
|
CooLDoG
|
Town
|
Vanilla
|
Replaced Dekes Day 1
|
Killed Night 1
|
13 days
|
0/1
|
Town / Mafia Win
|
Replace in, be considered Town by most everyone, tunnel on the Cop (oops), lead a tunnel on the SK (yay), end up lynching Town... Die Night 1 by mod error via confusion of usernames. I spent a good chunk of my time in the dead QT figuring out the roles and the scumteam. The joint win is due to a wonky win condition for scum, and the mod ruled that the game would continue with the scum players in the game after they got their victory.
|
|
Type
|
Moderator
|
Faction
|
Role
|
Entry
|
Fate
|
Lifespan
|
SWA
|
Outcome
|
Mini Theme
|
Ghostlin
|
Town
|
Herbalist
|
Started
|
Mauled Night 2
|
20 days
|
1/2
|
Town / Mafia / Werewolves Draw
|
Great flavor, varied playerlist. The setup was swingy, yet very fun. A drawn-out Town v. Town Day 1 led to several PR claims, including mine, and that hurt us in the long run. I chose to use my role as protection over investigation, and posthumously saved the Town Medium (Pine) from a delayed Night 2 kill from the Warlocks. In the end, Town found itself on a 2:1:1 situation after one of the Warlocks (BBmolla) deliberately claimed and the modified Werewolf-directed SK (Whiskers) was killed, and the players were offered a draw.
|
|
Type
|
Moderator
|
Faction
|
Role
|
Entry
|
Fate
|
Lifespan
|
SWA
|
Outcome
|
Open
|
Xalxe
|
Panicked Scummers
|
Panicked Scummer
|
Started
|
Survived Day 4
|
35 days
|
n/a
|
Town / Third-party Draw
|
Mime with Nobody Special, who told unsuspecting me he is usually night-killed. This did not happen, so my amazing pro-Town Day 1 and Day 2 powerwagons on scummy Town did not get me NK'd either because I was stupendously 'wrong'. Eventually, Nobody Special got lynched and I made a plan playing on the Town's perceptions of win condition resolution order to get myself lynched in the guise of a joint win (that would actually result in mime solo victory). The plan was overruled by the Listmod, however--sad mime--and a draw ensued.
|
|
Type
|
Moderator
|
Faction
|
Role
|
Entry
|
Fate
|
Lifespan
|
SWA
|
Outcome
|
Mini Theme
|
Glork
|
Town
|
Kamikaze
|
Started
|
{{{fate}}}
|
10 days
|
0/1
|
Town Win; variable wincons (personal loss)
|
|
Type
|
Moderator
|
Faction
|
Role
|
Entry
|
Fate
|
Lifespan
|
SWA
|
Outcome
|
Large Theme
|
Magua
|
Illuminati
|
Imprecise Multi-Tracker
|
Started
|
{{{fate}}}
|
45 days
|
n/a
|
Mafia Win
|
Town had trouble getting into this one. The D1 and D2 mislynches were both based on town having poor knowledge of what would be on a town role PM, while we had perfectly good information on the format and typical town actions ourselves. Being instant night, we barely got our N2 kill in on a quicklynch, which helped with not clearing a large amount of townies. Then the game started slowing down as people paid more attention to what they were doing. Scum sottyrulez and third-party Xalxe were lynched, and then town went back to a mislynch on Amrun as we pulled down a few powerroles via night-kills and the Inform mechanic. I ended up being lynched, but a combination of factors in that night's actions granted us our win condition. Despite a few minor errors in the moderation, the game flowed smoothly and was very enjoyable, and it was a challenge for us to figure out how to keep a grip on the situations that arose.
|
|
Type
|
Moderator
|
Faction
|
Role
|
Entry
|
Fate
|
Lifespan
|
SWA
|
Outcome
|
Open
|
Korts
|
Town
|
Bomb
|
Replaced Kassadin Day 1
|
{{{fate}}}
|
8 days
|
0/1
|
Mafia Win
|
Note to self: do not expect town to sheep your reads after you are dead and confirmed town, even if they have excellent reason to do so. This was a frustrating game that should have been a win with three confirmed town D1, but things snowballed quickly when by reads were ignored post-mortem.
|
|
Type
|
Moderator
|
Faction
|
Role
|
Entry
|
Fate
|
Lifespan
|
SWA
|
Outcome
|
Newbie
|
TheButtonmen
|
Ongoing
|
Ongoing
|
Replaced Gordonst90 Day 1
|
{{{fate}}}
|
Ongoing
|
Ongoing
|
Ongoing
|
Miscellaneous
Graffiti
Peanut gallery welcome below this line. Any comments that are not heckling in nature will be deleted.