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White Flag

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Revision as of 02:33, 17 August 2011 by Vi (talk | contribs) (→‎Discussion)
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White Flag is a variation of Mountainous where the last Mafia Goon alive will surrender, this mechanic allows a game to include a higher scum to town ratio (or rather, a lower amount of Town power) and forces the scum to protect their own which allows for more scum hunting via connections.

Setup

Mechanics

The town wins when only one Mafia Goon is left alive, instead of when all of the Mafia players are dead.

Role PMs

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia goon, along with [Player Name] and [Player Name].

Abilities:

-Factional communication: During the night phase you may talk with your partners here[QuickTopic link].

-Factional kill: Each night phase your faction may choose a player to kill.

Win condition: You win when all members of the town have been eliminated or nothing can prevent this from occurring.

Please confirm via PM.

Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities: Your weapon is your vote, you have no night actions.

Win condition: You win when only one Mafia Goon remains.

Please confirm via PM.

Discussion

This setup was selected as the open setup for set of games run by the Team Mafia organizers.

According to The EV Project, Town has a 47.8% chance of winning by random lynching. However, this setup seems to have encouraged risky scum gambits that (if successful) preclude the Town from identifying the last two scum as a team. Thus, this setup has become the namesake of the White Flag Gambit.

Play History

(0/3) 0% Town win rate
(3/3) 100% Mafia win rate

Mini 1030: White Flag Mafia ended in a scum win.
Open 268: Raise the White Flag ended in a scum win.
Team Mafia: White Flag Mafia ended in a scum win.