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RedCoyote

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Revision as of 15:59, 28 November 2010 by 173.174.65.195 (talk)
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Frequent player of EpicMafia that thought he would try his hand at MafiaScum.

# Game Replacement Alignment Role Win/Loss
1 Newbie 685 Day 1 Mafia Roleblocker Win
2 Mini 697: Prisoner's Dilemma Mafia N/A Town Vanilla Townie Win
3 Newbie 717 N/A N/A N/A Abandoned
4 Open 108: Weak M.D. Day 1 Mafia Goon Win
5 Mini 737 - Hack Poetry Mafia N/A Town Tracker Loss
6 Newbie 733 N/A Town Vanilla Townie Loss
7 Mini 739 - Mafia Jailbreak N/A Town Jailkeeper Win
8 Newbie 739 Day 2 Town Vanilla Townie Loss
9 Mini 773 - Welcome to Lynchville! N/A Town Vanilla Townie Win
10 Newbie 786 - Mad Libs Mafia N/A N/A N/A Abandoned
11 Large Normal 92 N/A Third Party Cult Leader Loss
12 Mini 829 - Internal Struggle Mafia N/A Town Vanilla Townie Loss
13 Mini 839 -- Mafia Invasion! N/A N/A Moderator N/A
14 Newbi 850 N/A Mafia Goon Loss
15 (Large) Mafia 105 - Caught in the Crossfire N/A Town Vigilante Loss
16 Mini 909: Nice'n'Fun Mafia N/A Town Vanilla Townie Loss
17 Mini 917 -- Precision Mafia N/A N/A Moderator N/A
18 Mini 918 - A Hot, Steaming Bowl of Mafia N/A Town Vanilla Townie Win
19 (Large) Pick Your Power II N/A Town Vanilla Townie Loss
20 Mini 935 -- The Fountainhead N/A Town Vanilla Townie Loss
21 Open 208 - Fire & Ice Mafia Day 1 Town Vanilla Townie Loss
22 Mini 930:Morning People Mafia Day 2 Mafia Roleblocker Loss
23 Mini 956: The Quayside N/A Town Vanilla Townie Loss
24 Newbie 942 -- Vengeance, NV N/A N/A Moderator N/A
25 (Large) Rapture Mafia N/A Town Little Sister Loss
26 Open 217: Assassin in the (Amish) Palace N/A Town Guard Win
27 (Large) Pledge of Allegiance N/A Mafia Tracker Win
28 Mini 928: It Got Worse N/A Town Warp Win
29 (Large) NY 117: The Vanillaside Day 2 Mafia Day Role Cop Win
30 (Large) Ladies Night N/A N/A Moderator N/A
31 Newbie 999 N/A Town Vanilla Townie Loss
32 Mini 1030 - White Flag Mafia N/A Town Unrequited Best Friend Loss
33 Mini 1040 - Everyone's A Critic! N/A Town Vanilla Townie Loss
34 Open 226: Big Love Day 4 On Going On Going On Going
35 Mini 1036 - DEFCON Mafia Day 1 Mafia Warsaw Pact Member Win
36 Mini 1038 - Inception Mafia Day 2 Mafia Nash Win
37 (Large) Mafia 119: MURDER AT HOTEL DEATH Day 3 N/A Moderator N/A
38 Mini 1070 The Godfather Mafia: The Hunt for Sollozzo N/A Mafia Capt. Mark McCluskey Win
39 (Large) Zachtown in the mountains N/A Town Vanilla Townie On Going
40 Newbie 1024 -- Minimalist Mafia N/A N/A Moderator N/A
41 Mafia 121 -- Picking Simplicity Day 2 On Going On Going On Going
42 Mafia 1083 Aqua Teen Hunger Force Mafia Game For Forums Day 1 On Going On Going On Going

- Formerly a back-up Moderator

Already getting love from the big shots at MS

KaleiÐoscøpe: I <3 Coyote. He brings fresh red meat at the table.

Scumscale

[Town]---------------[]---------------[Scum]

This is just a device I use for showing my perspective of the game. It's a quick, visual layout of all living players. What makes the scumscale more valuable than a traditional list of suspects, or even a tiered list of all players in the game, is how the players are measured by two different degrees. Not only are players shown their positions relative to each other like they would in a traditional list, but they're also shown, with some precision, as to where exactly they stand with me at a mere glance. Each scumscale has a town side, a center point, and a scum side. Between the two extremities are a total of 30 hyphens used to indicate a player's position on the scale.

[Town]A--B-----C-D------E-[]F------G-H------I--J[Scum]

An example of a ten player scale, as shown above, would take place in a game with 11 people alive, including myself. In this example, player A would be virtually confirmed by circumstances surrounding the game. Player B would be in great standing. Players C and D are both in a safe spot. When separated by one hyphen, an interchangeability is implied. Although player C is further left (more town) than player D, they may easily be swapped with one another. This position is meant to encompass more of the traditional feel of a tiered list of players, showing that these two players in particular are within very close range of one another. Player E is currently in a slightly town position, but the closer a player is to the point, the less clear I am about their play. Player F is not in a very different spot than player E, as he is still closer to the point than he is to any side. The only difference between the two is that I would sooner choose player F as scum than I would choose player E. Players G and H are in the same position as players C and D, but on the opposite side of the scale. Player I would be in very bad standing, while player J would be virtually confirmed scum by circumstances surrounding the game.