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GreenLiquid/Roles
In Mini Regular games moderated by GreenLiquid, the following role PM's will be used to prevent paraphrase-clearing. Anyone else may use these PM's if they would like to:
You are a townie. You have no special abilities. You win with the town.
You are a Miller. You will be investigated guilty. You have no special abilities. You win with the town.
You are a Cop. Each night, you may investigate one player. You will be returned a guilty or innocent result. You may not target yourself or a dead player. You win with the town.
You are a Backup Cop. Once the/a cop dies, you will assume his duties. You win with the town.
You are a Doctor. Each night, you may protect a player from one attack on their life. If a player is targeted for kill more than once that night, your protection will fail. You may not protect yourself. You win with the town.
You are a Nurse. Once the/a doctor dies, you will assume his duties. You win with the town.
- Mason Duo
[name] and [name] are Masons. At night, you may talk with the other mason via PM. You know each other to be innocent. You win with the town.
- Mason Trio
[name], [name], and [name] are Masons. At night, you may talk with the other masons via PM. You know each other to be innocent. You win with the town.
You are a Tracker. Each night, you may track one person. You will be returned the name of the player they targeted. You may not target a dead player (why would you?). You win with the town.
You are a Role Cop. Each night, you may investigate one player. You will be returned their role. You may not target a dead player or yourself, although I’m not sure why you would. You win with the town.
You are a Noble. You have a permanent double-vote ability. You win with the town.
- Mafia (Trio)
[name] (GF), [name], and [name] are Mafia. Each night, the GF chooses a player to kill. You will return an incorrect result when investigated. You may talk with other Mafia members at night. Mafia wins once it dominates the town.
- Mafia (Duo)
[name] and [name] are Mafia. Each night, one of you may choose a player to kill. You may talk with the other Mafia member at night. Mafia wins once it dominates the town.
You are a Serial Killer. Each night, you may choose a player to kill. You win once you are the only player alive.
You are the Psychiatrist. Each night, you may choose a player to perform therapy on. If that player is the Serial Killer, he will become pro-town. You win with the town.
You are a Vigilante. Each night, you may choose a player to kill. You win with the town.
You are a Forensics Cop. Each night, you may choose a player to investigate. You will be returned a list of players who targeted that player over the course of the game. You may not target players who died Night One. You win with the town.
You are a Gunsmith. Each night, you may investigate one player. You will be told if that player owns a gun. Roles that own guns are Cops, Vigilantes, and Mafia. You win with the town.
You are a Traitor. Each night, you may investigate one player. You will be returned an innocent or guilty result. You may not investigate yourself. You win with the Mafia.
You are a Roleblocker. Each night, you may block a player’s night choice. A blocked choice does not go through. You may not block yourself, duh. You win with the town.
You are a Hero. Each night, you may choose to investigate or protect a player. You win with the town.
You are a Hider. Each night, you may hide out in someone’s house. If that player is pro-town, you will be protected from kills. If that person is Mafia, you will be killed. You win with the town.
- Daykill Vig
You are a Day-Killing Vigilante. Once per game, in the day, you may post KILL: PLAYER in bold. That player will be immediately killed. You win with the town.
- Miller Cop
You are a Cop. Each night, you may investigate one player. You will be returned a guilty or innocent result. You may not target yourself or a dead player. If you are investigated, you will return an incorrect (guilty for sane and innocent for insane) result. You win with the town.
You are a Cult Leader. Each night, you may recruit someone to the cult. The cult wins when the cult encompasses the entire town. If you attempt to recruit a mafia member you will fail. You win with the cult.