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Korts
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NOTE: wiki currently being reconstructed into a set of tables for the games. Expect to see a Statistics section again, and this time expect it to be up to date.
About
I study mechanical engineering, supposedly, but I'm considering trying myself in advertising. I dabble in avantgarde poetry and a little in philosophy.
Hate:
- lurkers,
- the terms "WIFOM" and "OMGUS",
- complete lack of justification,
- spunk.
Love:
- being scum,
- wholesome arguments,
- correcting people for the heck of it,
- finding sense in random voting.
Avatar: Usually something Gone With the Blastwave- or Cowboy Bebop-themed. I'm a fanboy like that.
Games
Newbies | ||||||
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Game | Status | Role | Alignment | Diagnosis | Winner | Result |
Newbie 542 | Finished | Vanilla Townie | Town | Lynched Day 1 | Mafia win | Lost |
Comments: | First game, not proud of this one. Room for improvement. | |||||
Newbie 570 | Finished | Vanilla Townie | Town | Lynched Day 1 | Mafia win | Lost |
Comments: | Overall I'm satisfied with my performance; game was lost mostly to bad play from town (VampanezeHunter and mozsuggs). | |||||
Mafia 571-Californication | Finished | Mafia Goon | Mafia | Survived | Mafia win | Won |
Comments: | Replaced Cook!eMonster; played a little dangerously, claiming cop and getting counterclaimed. Luckily my claim was more plausible. | |||||
Newbie 625 | Finished | Doctor | Town | Survived | Town win | Won |
Comments: | First game as IC. Played reasonably good, but the town win is all OGML's achievement--he replaced in and found all the scum, all I had to do was protect him. | |||||
Mafia 653 | Finished | Mafia Goon | Mafia | Survived | Mafia win | Won |
Comments: | I am very happy about this game's performance. I had my scumpartner claim doc with a protect on me after we intentionally no-killed Night 2; the real doc counterclaimed, I killed him, and I managed to secure a final mislynch. | |||||
Newbie 709 | Finished | Mafia Goon | Mafia | Lynched Day 4 | Town win | Lost |
Comments: | After two (!) faked doctor claims on Day 1, both from townies, it was hard not to win as mafia here. Unfortunately the remainder of the town really brought their A-game. Props to Obama, Pads, and Pablo Molinero for their play. | |||||
Newbie 728 | Finished | Vanilla Townie | Town | Lynched Day 1 | Mafia win | Lost |
Comments: | I wasn't really all there this game. | |||||
Newbie 764 | Vanilla Townie | Finished | Town | Endgamed | Mafia win | Lost |
Comments: | This game was a serious wall of text all the way through. I fell behind by a couple pages early in the game, and struggled all the way through to endgame, where I hammered the wrong guy on gut. Yeah. | |||||
Minis | ||||||
Game | Status | Role | Alignment | Diagnosis | Winner | Result |
552: X-Men Mafia | Finished | Bodyguard | Town | Dayvigged Day 1 | SK wins | Lost |
Comments: | Committed the common newbie mistake of claiming prematurely; in my defense the game was seriously stalling and needed something to start discussion. | |||||
Mini 551 (Roleblocker mafia) | Abandoned | Roleblocker | Town | Survived | Abandoned | Other |
Comments: | In retrospect, bad setup. Mod abandoned. Town was preoccupied with devising a breaking strategy, and scum would probably have won anyway. | |||||
Mini 555--Last Days of Foxhound Mafia | Finished | Bodyguard | Town | Killed Night 2 | Town win | Won |
Comments: | Game kept on stalling; still, at least I protected the right guy. | |||||
Mini 598: Justice Justice Series | Abandoned | Various | Various | Various | Various | Other |
Comments: | While the premise of the game was interesting, and it could've made for a good game, it stalled pretty early, mostly due to the whole thing happening in a single thread. | |||||
Mini 597--Swift Speed: Werewolves | Finished | Vanilla Townie | Town | Lynched Day 4 | Mafia win | Lost |
Comments: | Very enjoyable game, I enjoyed it all the way through; sadly, I got carried away with dominating arguments and never caught any scum. | |||||
Mini 592: Xyl's Mafia | Finished | Odd-Night Doctor | Mafia | Killed Night 3 | SK wins | Lost |
Comments: | Replaced in mid-Day 1, with one partner heavily under fire and both the other partner and myself being tied to him--bussed the first partner, saved the second, cleared my own name, we could've won if we didn't try killing the NK-immune SK three times in a row. roflcopter deserves this win <3 | |||||
Uprising Mafia II | Finished(ish) | Tracker | Town | Killed Night 1 | Town wins | Other |
Comments: | Town only won this through modkills--the game stalled so bad, the mod had no other choice than to kill the inactives. Counts as "other" in stats. | |||||
Mini 622 - Mind Screw Mafia | Finished | Tarhalindur, Flavor Cop/Neutral Survivor | Town/survivor | Modkilled Day 1 | Town win | Other |
Comments: | Tarhalindur game. While trying to figure out the game rules I ended up claiming and saying a string of four words that were exactly the same as in my role PM. Ah well. | |||||
Mini 639 - Sci-Fi/Fantasy Movie Mafia | Finished | Mr. Spock, Vanilla Townie | Town | Lynched Day 6 | Mafia win | Lost |
Comments: | I played above par all the way through; sadly, on the last day I figured out the last scum but failed to convince the remaining townie to lynch correctly. Ah well. | |||||
Mini 646 - Pick a Player Mafia | Finished | Unconfirmed Mason | Town | Survived | Town win | Won |
Comments: | Good setup, slow game, apathetic town win. | |||||
Mini 678 - 12 Angry Men | Finished | Juror 2, Detective | Town | Endgamed | Mafia win | Lost |
Comments: | Hard and slow game. | |||||
Mini 658 - Facedown and Thirsty Mafia | Finished | Elusive Glass of Water, Bulletproof | Town | Endgamed | Mafia win | Lost |
Comments: | Replaced in Day 3, lost interest before finishing reread. Ignored for ca. a week; forced self to post, started interacting, mislynched a townie. Scum win. Pfft. | |||||
Mini 703 - A Roccisi Autumn | Finished | Vanilla Townie | Town | Survived | Town win | Won |
Comments: | Very interesting game. Adel is obvious MVP, made the right decision in Kisonscum-Adel-Korts endgame where I thought I was dead for sure. | |||||
Mini 729 - Wolf and Travelers' Road Mafia | Finished | Sheep/Schizophrenic Sheep | Mafia | Lynched Day 3 | Mafia win | Won |
Comments | Played a clean game up until I became schizophrenic: I gained an alternate win condition of lynching Rhinox that day, pushed the wagon until I had to fakeclaim a flavor-based suspicion, and eventually got myself lynched. Still, I served as a good enough distraction that my remaining partners reeled the win in. | |||||
Mini 731 - Speed Dating Smalltown | Finished | Lonely Bastard/Various | Town | Lynched Day 4 | Town win | Won |
Comments: | Not a really exciting game; good setup, good players, kept stalling. All turned out ok though. | |||||
Mini 771 - Mafia in Ludd | ONGOING | CLASSIFIED | CLASSIFIED | ALIVE | ONGOING | ONGOING |
Opens | ||||||
Game | Status | Role | Alignment | Diagnosis | Winner | Result |
Open 65--Mini Love | Finished | Vanilla Townie | Town | Lynched Day 2 | Town win | Won |
Comments: | Found and lynched scum Day 1, game started to stall and I started to get silly on Day 2. Got myself lynched. Anyway. | |||||
Open 69--Two of Four | Finished | Mafia Goon | Mafia | Lynched Day 3 | Town win | Lost |
Comments: | Played a good game until, after a failed kill Night 2, I managed to claim Roleblocker on the Doctor who protected me, discrediting my own story. To top that off, the other power role was a Roleblocker with a block on my partner. Massclaim raped us in the ass. | |||||
Open 77--Vengeful Mafia | Finished | Vanilla Townie | Town | Survived | Town win | Won |
Comments: | Slow game, but worth it. Godfather quicklynched town, got vengful killed, and I found his partner based on their wishy washy stance on each other. Then the partner got quicklynched after a long wait. Fun times. | |||||
Open 81 - The New C9 | Finished | Doctor | Town | Killed Night 5 | Draw | Other |
Comments: | I got nearly lynched Day 2 or Day 3, claimed doctor, and scum kept me alive until the very last night before endgame hoping for a mislynch. They didn't get it, we had a vig, and the final scum and StrangerCoug shot each other. | |||||
Open 89 - Assassin in the Palace | Finished | Guard | Town | Lynched Day 3 | Assassin wins | Lost |
Comments: | Not particularly interesting as a game. | |||||
Open 98 - Bird C9 | Finished | Mafia Goon | Mafia | Lynched Day 1 | Town win | Lost |
Comments: | Scum with roflcopter. Put myself at L-1 on first page as a discussion starter, since everyone seemed to wait for others to do something--cop hammered and claimed for doc protection without realizing the setup (doc can't protect cop). It came down to a three man endgame where town made the right decision, sadly. | |||||
Open 100 - Friends and Enemies and Enemies and That Other Guy | Finished | Mason | Town | Killed Night 1 | Werewolves win | Lost |
Comments: | Played with an alt, Doc--outed myself on page 1 :P I played a pretty aggressive pro-town game, and I was NK'd for it. | |||||
Open 108 - Weak M.D. | Finished | Weak Doctor | Town | Killed Night 1 | Mafia win | Lost |
Comments: | We hypo-claimed on Day 1, and both the hider and the weak doc (me) hit scum on Night 1 and died. Unfortunately my target, GIEFF, managed to set me up as the NK instead of me dying through targeting him. | |||||
Open 133 - Lovers Mafia | Finished | Vanilla Townie | Town | Survived | Town win | Won |
Comments: | Found both scum early (like second post of) Day 2, after a completely justified Day 1 mislynch. Good game. | |||||
Open 142 - True Love | Finished | Lover | Town | Suicided Day 2 | Mafia win | Lost |
Comments: | Drove a scumlynch through on Day 1, self-hammered Day 2 because I believed my lover to be the second scum. Kmd (actual scum) went on to dominate endgame. | |||||
Large Games | ||||||
Game | Status | Role | Alignment | Diagnosis | Winner | Result |
76: Desperate Mafia | Finished | Mafia Goon | Mafia | Killed Night 3 | Town win | Lost |
Comments: | First game as scum, I played a level-headed and logical game, I was vigged for god knows why. My partner springlullaby and the SK both came near finish. | |||||
79: Amish Mafia | Finished | Doctor; Vanilla Townie | Town | Killed Night 1; Endgamed | Mafia win | Lost |
Comments: | Played an aggressive game Day 1, got vigged by the incompetent vig because I had made an early-game case on him; replaced in Day 4 or something with the game completely stalled. Mafia won, but the whole town was lethargic by then. | |||||
Mushroom Kingdom Mafia | Finished | Koopa Troopa | Bowser's Army | Lynched Day 3 | Town win | Lost |
Comments: | Replaced in, played under the radar, don't remember much. | |||||
Hot Potato Mafia | Finished | James Bond (Vanilla) | Town | Endgamed | Mafia win | Lost |
Comments: | Instead of voting we had a bunch of potatoes to throw around that exploded at random. Therefore, without a conventional subject of analysis town floundered. | |||||
International Mafia | Finished | Doctor | Icelandic Mafia | Poisoned Night 2 | Town, SK, Icelandic win(ish) | Won |
Comments: | Notable for the ten page confirmation stage argument. The threeway win is due to a mod fuckup, for details see page 123. | |||||
Nice Shot! Mafia | Finished | Roleblocker | Mafia | Survived | Mafia win | Won |
Comments: | Replaced BM (the second incarnation) during the night before a 3 man endgame, who replaced out for tactical reasons; I played it just right and managed to confuse one of the the remaining two townies into a mislynch. | |||||
Mystery Mafia 2 | Finished | Cop | Town | Lynched Day 9 | Town win | Won |
Comments: | Interesting setup; new players were added in waves. If I recall correctly, I entered the game on Day 7. Got quite a bit confusing at the end, but town pulled through. | |||||
Xyl's Relative Chaos | Finished | Mayor's wife | Town | Killed Night 2 | Mafia/Third Party win | Lost |
Comments: | Not much to say. I wasn't all that attached to this game. | |||||
Crackers! Mafia | Finished | SK | Self-aligned | Lynched Day 5 | Town win | Lost |
Comments: | Epic player list. I was one of the leading wagons right on Day 1, I was surprised to have survived on a vig claim as long as I did. Sadly, the closer I got to endgame, the more scum died and flipped, making it more and more likely that I'd be the next lynch. If I'd had one more kill before I was lynched... | |||||
Double-Headed Speedy Deep South Massive Alpha | Finished | Roleblocker | Mafia | Killed Action Phase 1 | Mafia win | Won |
Comments: | Hydra game, played under the name Trotsky with roflcopter; we were killed pretty early so I didn't really read much of the later action. Apparently it was very exciting. | |||||
Double-Headed Speedy Deep South Massive Beta | ONGOING | CLASSIFIED | CLASSIFIED | ALIVE | ONGOING | ONGOING |
Roccisi Summer | ONGOING | CLASSIFIED | CLASSIFIED | ALIVE | ONGOING | ONGOING |
Modded | ||||||
Game | Status | Result | ||||
Open 93 Near Vanilla | Finished | Mafia win | ||||
Killing Verse Mafia | Finished | Mafia win | ||||
Newbie 772 - Killings in Kortstown | Finished | Mafia win | ||||
Mini 789 - 9p Semi-Open Deep South Mini Normal | ONGOING | ONGOING |
Statistics
Overall
Win- 15
Loss- 23
Other- 5
Town
Win-
Loss-
Other-
Mafia
Win-
Loss-
Other-
Third Party
Win-
Loss-
Other-
Power Role
Win-
Loss-
Other-
Vanilla
Win-
Loss-
Other-
Open Setups Designed
How I learned to love the bomb
- 2 Mafia Goons
- 1 Mafia Lover
- 1 Lover with Mafia Lover
- 1 Lover/Bomb
- 1 Lover with Bomb
- 4 Vanilla Townies
Bomb win condition is with the town; explodes both upon lynch (kills hammer) and NK (kills designated killer).
Basically this setup was made solely for the purpose of exploiting the mafia roles mentioned in the full title of Dr. Strangelove.
Friends and Enemies and Enemies and That Other Guy
- 2 Mafia
- 2 Werewolves
- 2 Masons
- 1 Backup Mason
- 5 Vanilla Townies
This setup is a variation of Friends and Enemies and Enemies, which in turn was a variation of Friends and Enemies. The whole concept of this was to open the possibility of a mason fakeclaim to the mafia and werewolf groups, because in FEE the three-man masonship could counterclaim any two-man mason claim easily.
It was run as Open 104.
There's Four Jacks in Every Deck
- 2 Mafia Goons
- 1 Mafia Jack-of-All-Trades (one shot each of kill, roleblock, alignment invert (can target self))
- 1 Neutral Jack-of-All-Trades (one shot each of kill, roleblock, alignment invert (can target self); unlimited NK-immunity) i.e. SK
- 2 Pro-Town Jacks-of-All-Trades (one shot each of protect, investigate, roleblock)
- 4 Vanilla Townies
Impotence Mafia
- 2 Mafia Goons
- 1 Mafia Roleblocker
- 2 Compulsive Blank Vigs (shoot blanks, kill never goes through)
- 1 Compulsive Vig
- 1 Pro-Town Roleblocker
- 5 Vanilla Townies
This setup was run as Open 106.
Priorities
- 3 Mafia Goons
- 1 Bodyguard
- 1 Precious Townie
- 1 Death Miller Jack-of-All-Trades (kill, inv x2, roleblock)
- 4 Vanilla Townies
Night Start
Boom Boom Bang
- 1 Mafia Doctor
- 1 Mafia Roleblocker
- 2 Bombs (killer dies if they are NK'd; this is a passive ability and cannot be blocked)
- 2 Vengeful Townies (get a vengeful kill if they are lynched)
- 2 Vigilantes
- 3 Vanilla Townies
Night Start
DM7P
- 2 Mafia
- 1 Death Miller Jack-of-All-Trades (one each of investigate, protect, roleblock)
- 4 Vanilla Townies
Obligatory 12-player Question
roflcopter, Adel, TSQ, Ectomancer, kuribo, DGB, destructor, vollkan, Vi, Kairyuu, iamausername (and me)
Mod: shaft.ed
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