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Korts
About
Pretty nondescript guy, IRL and in the tubes. I study mechanical engineering, supposedly, although I just can't find it in myself to actually give a shit. My life, as of now, consists of binge drinking with a select few and MafiaScum. Also, Budapest is beautiful this time of year.
Hate:
- lurkers,
- the term "WIFOM" and to a lesser extent "OMGUS",
- complete lack of justification,
- spunk.
- Also, being addicted to MafiaScum.
Love:
- being scum,
- wholesome arguments,
- correcting people for the heck of it,
- finding sense in random voting.
- Also, binge drinking, but who doesn't?
Avatar: Usually something Gone With the Blastwave- or Cowboy Bebop-themed. I'm a fanboy like that.
Games
Newbie
Vanilla, lynched Day 1, mafia win (not proud of this one, lynched for weathercocking)
Vanilla, lynched Day 1, mafia win (this time for being to manipulative)
Mafia, survived, mafia win (claimed cop, I think I did well)
Doctor, survived, town win (yays; first IC)
Mafia, survived, mafia win
CLASSIFIED
Minis
Beast, Pro-Town Bodyguard, dayvigged Day 1, SK wins (shouldn't have claimed D1 to trigger discussion...)
Pro-Town Roleblocker, Mod abandoned
Mini 555--Last Days of Foxhound Mafia
Decoy Octopus, Innocent Bodyguard, shot Night 2, town win
Mini 598: Justice Justice Series
Abandoned
Mini 597--Swift Speed: Werewolves
Vanilla, Lynched Day 4, mafia win (without a scratch)
Mafia Odd-Night Doctor, killed Night 3, SK wins (I played as well as I could, but the guy I replaced left me in a pretty nice mess)
Pro-Town Tracker, killed Night 1, town wins/abandoned (counts as other)
Tarhalindur, modkilled Day 1 (for Jackassery :shrug:) (counts as other)
Mini 639 - Sci-Fi/Fantasy Movie Mafia
Mr. Spock, Vanilla Townie, lynched Day 6, mafia win (but I had farside, the last scum pegged! unfortunately, night choices seemingly confirmed her)
Mini 646 - Pick a Player Mafia
Unconfirmed Pro-Town Mason, survived, town win (pretty apathetic town win, though)
Juror 2, Pro-Town Detective, endgamed, mafia win
Mini 658 - Facedown and Thirsty Mafia
Elusive Glass of Water, Bulletproof Townie, endgamed, mafia win
CLASSIFIED
Opens
Vanilla, Lynched Day 2, town win
Mafia Goon, lynched Day 3, town win (botched up fakeclaim)
Vanilla, survived, town win (yay for town quicklynches)
Pro-Town Doctor, killed Night 5, draw
Open 89 - Assassin in the Palace
Guard, lynched Day 3, Assassin wins
Mafia Goon, lynched Day 1, town win (put myself at L-1 as a town gambit, and IcemanE hammered for god knows what reason. I still hold that what I did was pro-town... sigh)
Open 100 - Friends and Enemies and Enemies and That Other Guy
Pro-Town Mason, killed Night 1, ongoing--played as Doc (alt)
CLASSIFIED
Large Games
Mafia Goon, nightvigged Night 3, town win
Pro-town Doctor, nightvigged Night 1;
second role: Vanilla Townie, endgamed; Mafia win
Mushroom Kingdom Mafia (Theme)
Koopa Troopa (Bowser's Army), lynched Day 3, Town win
James Bond, Vanilla Townie, endgamed, Mafia win
Icelandic Mafia Doctor, poisoned Night 2, ongoing
Mafia Roleblocker, survived, mafia win (replaced BMII in endgame; I got lucky)
Pro-Town Cop, lynched Day 9, town win
Mayor's wife, killed Night 2, mafia, traitor and ballot thief win
CLASSIFIED
Statistics
Ongoing: 5
Alive in: 3
Overall
Win/Lose/Other: 9/16/5
Mafia
W/L/O: 3/5/0
Town
W/L/O: 6/11/4
Third party
W/L/O: 0/0/0
Amazing ain't it?
Modded
CLASSIFIED
Open Setups
How I learned to love the bomb
- 2 Mafia Goons
- 1 Mafia Lover
- 1 Lover with Mafia Lover
- 1 Lover/Bomb
- 1 Lover with Bomb
- 4 Vanilla Townies
Bomb win condition is with the town; explodes both upon lynch (kills hammer) and NK (kills designated killer).
Basically this setup was made solely for the purpose of exploiting the mafia roles mentioned in the full title of Dr. Strangelove.
Friends and Enemies and Enemies and That Other Guy
- 2 Mafia
- 2 Werewolves
- 2 Masons
- 1 Backup Mason
- 5 Vanilla Townies
This setup is a variation of Friends and Enemies and Enemies, which in turn was a variation of Friends and Enemies. The whole concept of this was to open the possibility of a mason fakeclaim to the mafia and werewolf groups, because in FEE the three-man masonship could counterclaim any two-man mason claim easily.
It is running as Open 104 currently.
There's Four Jacks in Every Deck
- 2 Mafia Goons
- 1 Mafia Jack-of-All-Trades (one shot each of kill, roleblock, alignment invert (can target self))
- 1 Neutral Jack-of-All-Trades (one shot each of kill, roleblock, alignment invert (can target self); unlimited NK-immunity) i.e. SK
- 2 Pro-Town Jacks-of-All-Trades (one shot each of protect, investigate, roleblock)
- 4 Vanilla Townies
Impotence Mafia
- 2 Mafia Goons
- 1 Mafia Roleblocker
- 2 Compulsive Blank Vigs (shoot blanks, kill never goes through)
- 1 Compulsive Vig
- 1 Pro-Town Roleblocker
- 5 Vanilla Townies
This setup is running as Open 106 currently.
Priorities
- 3 Mafia Goons
- 1 Bodyguard
- 1 Precious Townie
- 1 Death Miller Jack-of-All-Trades (kill, inv x2, roleblock)
- 4 Vanilla Townies