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Allomancer/Nomic 2.0

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Immutable Rules

R101

All players must always abide by all the rules then in effect. These rules only apply within the realm of the game, which consists of the wiki page and the game thread, as well as anywhere else defined by these rules.

R102

A player is considered active when they post /in in the game thread. A player is considered inactive if they have not posted in a week. An inactive player can be considered active if they post re-/in. Inactive players may discuss in the game thread, but may not submit or vote upon proposals. A player is also considered inactive if they post /out.

R103

No rule can be made to stop further amendments, additions, deletions or changes to the rules.

R104

No-one may edit or delete any post on the the game thread, with the exception of the initial post, which may be edited to display important information at the discretion of the moderator.

R105

Immutable rules automatically override mutable rules unless an immutable rule specifies otherwise.

R106

All active players are eligible to vote and have a single vote.

R107

All immutable rules may be transmuted to mutable rules by unanimous consent. Immutable rules may not be amended or repealed unless first transmuted to mutable rules.

R108

All mutable rules may be transmuted to immutable rules by a supermajority.

R109

Unaminous consent is defined as 100% of the active votes in support. A supermajority is defined as greater than 2/3 of the active votes in support. An absolute majority is defined as greater than 50% of the active votes in support. A plurality is defined as having the most votes in support of it in comparison to the competing options. For the purposes of calculating the number of active votes, tally up the total number of votes possessed by all of the active players in the game.

R110

All new rules are mutable.

Mutable Rules

R201

No proposals can be voted upon, enacted, or failed without at least 3 active players.

R202

Proposals shall begin numbering at P001 and count up by each ordinal number. When a proposal is made a new rule, the new rules will begin numbering at R301 and count up by each ordinal number.When a proposal amends a rule, -A1 shall be added to end of the rule number. The number will count up by each ordinal number for subsequent amendments. The original text of the rule, prior to any amendments, shall be designated by the suffix -A0.

R203

Amendments can modify the rule they are a part of. When two amendments to the same rule conflict, the higher amendment number takes precedence.

R204

New rules require an absolute majority to pass, and mutable rules can be amended or repealed by absolute majority.

R205

Whenever a mutable law conflicts with a mutable law, or an immutable law conflicts with an immutable law, the lowest ordinal shall take precedence unless otherwise dictated by the laws involved. If both defer to each other, then the number rule applies again.

R206

Votes for proposals should be done using the vote tags and include "Yea" or "Nay" and include the proposal number. Voting can also be done by using heal and hurt tags around the proposal number, where a 'heal' vote indicates a "Yea" vote and a "hurt" tag indicates a 'Nay' vote. A player can also abstain from voting; their vote will not be counted among the number of active votes.

R206-A0

Votes for proposals should be done using the vote tags and include "Yea" or "Nay" and include the proposal number. A player can also abstain from voting; their vote will not be counted among the number of active votes.

R206-A1 (P002)

R206 shall be amended to the following: Votes for proposals should be done using the vote tags and include "Yea" or "Nay" and include the proposal number. Voting can also be done by using heal and hurt tags around the proposal number, where a 'heal' vote indicates a "Yea" vote and a "hurt" tag indicates a 'Nay' vote. A player can also abstain from voting; their vote will not be counted among the number of active votes.

R207

A current list of all rules, players, proposals, and other important information shall be maintained by all players on the wiki page. The list can be updated by any player, active or inactive. The moderator should set a precedent for the format that all other players shall follow. If a player is unsure of how something should be formatted, they should ask in the Nomic thread. Should any player edit the wiki page not in accordance with the rules of the game, the edit shall be rolled back.

R301 (P001)

A currency shall be established called Reputation. When a proposal is passed, the creator of said proposal shall gain a number of Reputation equal to the number of votes for said proposal. Additionally, all players who voted for said proposal shall gain 1 Reputation. This applies retroactively.

R302 (P003)

Someone is assumed to already be voting for their own proposal unless otherwise stated.

R303 (P005)

Any proposal currently under discussion can be altered by the player who proposed it, so long as the major focus of the proposal is not altered. When the player does such, all votes for the proposal except for that of the player who proposed it are removed.

R304 (P006)

If players disagree about the legality of a rule or the interpretation of a rule, a player can request a Call for Judgement, beginning with CfJ001. Any player may propose a verdict for the disagreement, beginning with CfJ001-V1. Players use vote tags to support a verdict, in the form VOTE: CfJ001-V1. Players who propose a verdict assumed to be voting for their own verdict until they vote otherwise.

Once a verdict reaches a majority of active player's votes, it is determined as the official ruling on the Call for Judgement. If all players are voting for a verdict, the verdict with the most votes wins. If there is a tie, the verdict proposed by the player with more reputation wins. If there is still a tie, the CfJ is not resolved until the circumstances change.

R305: Rule Titles (P009)

Rules shall have titles; any proposal suggesting a rule must also suggest a title for said rule. Existing rules can be given titles or have their titles altered by titling proposals, beginning with T001.

R306: Hit Points (P010)

Every player has a property called "Hit Points." Each player starts with 10 Hit Points.

Players

Allomancer

Joined 28 Dec 2018
Currently Active

Reputation: 18
Hit Points: 10

Charles510

Joined 28 Dec 2018
Currently Active

Reputation: 10
Hit Points: 10

skitter30

Joined 28 Dec 2018
Currently Active

Reputation: 6
Hit Points: 10

Invisibility

Joined 28 Dec 2018
Currently Active

Reputation: 8
Hit Points: 10

2 718281828459

Joined 31 Dec 2018
Currently Active

Reputation: 0
Hit Points: 10

Current Proposals

P011

Proposed by skitter30

The person who makes a proposal is responsible for all wiki edits associated with that proposal

Yea:
Nay:
Abstain:

Failed Proposals

P004

Proposed by Allomancer

If a proposal has been under debate for a week without reaching a quorum of yeas or nays, it shall be passed or refused based on whether it has more yeas or nays.

Yea: Allomancer
Nay: Invisibility, Charles510
Abstain:

P007

Proposed by 2 718281828459

If your reputation is greater than or equal to (256 + Player X's reputation), you may assassinate player X, removing them from the game. They can re-join as a new player in 68 hours.

Yea: 2 718281828459
Nay: Invisibility, Allomancer, Charles510
Abstain:

P008

Proposed by 2 718281828459

A player may choose to spend reputation in the market. No one may "reserve" or "pre-order" shares. The price for the first share is 1 reputation, the next is 2, then 3, etc. Of course, we are all buying from the same supply, and so the price for the next share is equal to (# of shares currently owned by all players + 1). You can also sell a share. The sell-back price is equal to the number of current investors. The cooldown between any two market actions is 20 hours.

Yea: 2 718281828459
Nay: Invisibility, Allomancer, Charles510
Abstain:

Passed Proposals

P001 (R301)

Proposed by Allomancer

A currency shall be established called Reputation. When a proposal is passed, the creator of said proposal shall gain a number of Reputation equal to the number of votes for said proposal. Additionally, all players who voted for said proposal shall gain 1 Reputation. This applies retroactively. 

Yea: Allomancer, skitter30, Charles510
Nay:
Abstain:

P002 (R206-A1)

Proposed by skitter30

R206 shall be amended to the following:
Votes for proposals should be done using the vote tags and include "Yea" or "Nay" and include the proposal number. Voting can also be done by using heal and hurt tags around the proposal number, where a 'heal' vote indicates a "Yea" vote and a "hurt" tag indicates a 'Nay' vote. A player can also abstain from voting; their vote will not be counted among the number of active votes.

Yea: skitter30, Charles510
Nay:
Abstain: Allomancer, Invisibility

P003 (R302)

Proposed by Invisibility

Someone is assumed to already be voting for their own proposal unless otherwise stated.

Yea: Invisibility, Charles510, skitter30, Allomancer
Nay:
Abstain:

P005 (R303)

Proposed by Allomancer

Any proposal currently under discussion can be altered by the player who proposed it, so long as the major focus of the proposal is not altered. When the player does such, all votes for the proposal except for that of the player who proposed it are removed.

Yea: Allomancer, Invisibility, Charles510
Nay:
Abstain:

P006 (R304)

Proposed by Allomancer

If players disagree about the legality of a rule or the interpretation of a rule, a player can request a Call for Judgement, beginning with CfJ001. Any player may propose a verdict for the disagreement, beginning with CfJ001-V1. Players use vote tags to support a verdict, in the form VOTE: CfJ001-V1. Players who propose a verdict assumed to be voting for their own verdict until they vote otherwise. 
 Once a verdict reaches a majority of active player's votes, it is determined as the official ruling on the Call for Judgement. If all players are voting for a verdict, the verdict with the most votes wins. If there is a tie, the verdict proposed by the player with more reputation wins. If there is still a tie, the CfJ is not resolved until the circumstances change.

Yea: Allomancer, Invisibility, Charles510
Nay:
Abstain:

P009 (R305)

Proposed by Allomancer

Rules shall have titles; any proposal suggesting a rule must also suggest a title for said rule. Existing rules can be given titles or have their titles altered by titling proposals, beginning with T001.

Yea: Allomancer, Charles510, Invisibility
Nay:
Abstain:

P010 (R306)

Proposed by Charles510

Every player has a property called "Hit Points" Each player starts with 10 Hit Points.

Yea: Charles510, Allomancer, skitter30
Nay:
Abstain: Invisibility

Repealed Rules

None