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Replacement

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Revision as of 06:08, 29 October 2007 by Mr. Flay (talk | contribs) (new thread link)
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Replacements can be both a boon and a bane in your game. Without them, you may be doomed to a slow oblivion as your players become unable to reach a majority for Lynch, and your Scum can easily dominate the dwindling crowd (assuming they're not the ones who have disappeared!). On the other hand, replacements tend to get a "free pass" for a Day or two after they arrive, and they will lack crucial behind-the-scenes motivation for why their predecessor said or did (or Voted) the way they did.

However, it's important to pass on whatever information you can to make their job easier. Keep track of any Night Choices they sent in (you'll probably want these anyway, for your End-of-Game Summary), and if possible, send them a copy of the original Role PM you sent the original player.

Another tip is to try to seek out replacements before you're certain you will need them - it frequently takes a day or two of realtime before someone replies they are willing to replace into your game, and then up to another 24-48 hours for them to read their Role, ask you any questions, and catch up on reading back through the Game Thread. If you can lineup possible replacements in the Queue forum from players who were too slow to make the cut-off for your game, or make your need known at the same time you ModProd the absent player, so much the better.

Requests for replacements are frequently done through the official Replacement List thread, and/or your own Signup Thread in Queue, although some moderators prefer to send Private Message requests to reputable players that they know can be relied upon in a pinch.