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Mod Scene

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Revision as of 02:31, 6 September 2007 by LyingBrian (talk | contribs) (Reverted edits by 200.50.66.98 (Talk); changed back to last version by Mr. Flay)
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In order to make the game more appealing, many Game Moderators post detailed description of how any now-publicly-known Night Choices might have occurred; most commonly, this includes how certain players died. When one player kills another only to be killed by someone else in the course of a single night, this can lead to very intricate narratives. In most games, the Game Moderator will post the alignment (scum, ProTown, cult, etc) of now-dead players and what their roles were.

Some mods get very descriptive in this, although there is a general guideline that Less Is More: the less information you reveal by way of the Night Scene, the more beneficial it is for the game overall. For example, you may want to reveal that someone's life was saved by a Role Blocker or doctor, but revealing this gives the ProTown players another confirmed innocent (or two, if you reveal who did it), and giving the scummish players information about potential targets. This contributed to the quick win in Newbie Game #70, for example.

Obviously if the protector also dies in the course of the same night, that information is free for use as flavor text. When in doubt, consider if you are adding information that the players could still learn by other methods; if so, you should probably not post it.

Daytime Deaths

Some moderators will post a detailed death scene after a successful lynch; this is more common in the endgame, but occasionally will show up sooner, working in the revelation of the players' alignment instead of a bare "Soandso was lynched; they were a Townie."