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Double Cop
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Double Cop is a 7-player Open setup. In September 2011, it was denied approval for the open catalogue on the basis of poor design. It is possible this setup is balanced, but it was collectively deemed to not be a particularly popular or fun setup.
Setup
Mechanics
- Daystart
- Cops are both sane
Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:
- You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Mafia Roleblocker
- Welcome, [Player Name]. You are a Mafia Roleblocker, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
- Roleblock: Each night phase, you individually may choose to roleblock a player. You may not roleblock and kill in the same night.
Win condition:
- You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated.
Town Cop
- Welcome, [Player Name], you are a Town Cop.
Abilities:
- Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Town, Mafia or No Result.
- You know you are guaranteed to be sane.
Win condition:
- You win when all threats to the town have been eliminated.
History
History |
---|
Open 13 - (Mafia Win) |
Open 255 - (Mafia Win) |
Open 287 - (Town Win) |