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12P Jester Mafia
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12P Jester Mafia is a simple 12-player game that features Mafia and Jester interplay. 10P Jester Mafia is the setup this variation is based on.
Setup
- 3 Mafia Goons
- 1 Jester
- 6 Vanilla Townies
- 1 Cop
- 1 1-Shot Doctor
Mechanics
- Daystart
- The Jester wins if it is lynched on any day.
- The Jester winning does not end the game.
- The Jester doesn't win if still alive in situations where mafia controls 50% of the votes.
- Cop receives results in the form of Mafia/Not Mafia.
Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partners may perform the factional kill.
Win condition:
- You win when you control 50% of the town or nothing can prevent this from occurring.
Jester
- Welcome, [Player Name], you are a Jester.
Abilities:
- It is your mission to get yourself lynched. You have no night actions.
Win condition:
- You win if you get lynched at any time.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated.
Town Cop
- Welcome, [Player Name], you are a Town Cop.
Abilities:
- Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Mafia/Not Mafia.
- You know you are guaranteed to be sane.
Win condition:
- You win when all threats to the town have been eliminated.
Town 1-Shot Doctor
- Welcome, [Player Name], you are a Town 1-Shot Doctor.
Abilities:
- For one night phase, you may protect a player in the game from being nightkilled.
Win condition:
- You win when all threats to the town have been eliminated.
Criticism
In practice, the Jester almost always wins, which is an obvious balance concern. 12-players is probably not a favourable number to house three Mafia and a Jester for town.
History
- Open 38 - (Jester Win) Note: Setup used the rule that doesn't allow Mafia/Town to continue playing if Jester is lynched.