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Modified Greatest Idea Mafia

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Revision as of 15:27, 29 July 2014 by Aronis (talk | contribs)
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New Idea Mafia is a setup based off of Greatest Idea Mafia that attempts to create more awesome role combinations, while decreasing the odds of a reroll and adding some new roles and removing old ones to make a more balanced and flexible setup.

In the setup, all players are dealt five roles along with a modifier from the list of roles. The player will choose two roles for his alignment and two roles for his role, discarding one. The modifier he gets will be included with his final role. The moderator will then randomize his choices to create a random role from them. He will then give the player his role. This setup may also be played using the Greater/Greatest Idea Mafia style using the new role list. The setup must have at least one antitown role and a majority of town, it is strongly recommended that larger (12+ players) setups have at least three anti town roles. At the beginning of the game the players discarded roles are shown. The roles that were not chosen due to the random role function are not shown.

Role List

  1. Vanilla Townie
  2. Vanilla Townie
  3. Vanilla Townie
  4. Vanilla Townie
  5. Vanilla Townie
  6. Vanilla Townie
  7. Vanilla Townie
  8. Vanilla Townie
  9. Vanilla Townie
  10. Vanilla Townie
  11. Watcher
  12. Watcher
  13. Tracker
  14. Tracker
  15. Cop
  16. Cop
  17. Cop
  18. Seer
  19. Seer
  20. Seer
  21. FBI Agent
  22. FBI Agent
  23. Private Investigator
  24. Private Investigator
  25. Bloodhound
  26. Bloodhound
  27. Doctor
  28. Doctor
  29. Doctor
  30. Roleblocker
  31. Roleblocker
  32. Roleblocker
  33. Jailkeeper
  34. Jailkeeper
  35. Bodyguard
  36. Bodyguard
  37. Babysitter
  38. Babysitter
  39. Vigilante
  40. Vigilante
  41. One-shot Vigilante
  42. Two-shot Vigilante
  43. Doublevoter
  44. Doublevoter
  45. Jack-of-all-trades (One Roleblock, One Cop, One Doctor, One Vigilante)
  46. Jack-of-all-trades
  47. Nymphomaniac
  48. Nymphomaniac
  49. One-shot Governor
  50. Two-shot Governor
  51. Hider
  52. Hider
  53. Enabler
  54. Enabler
  55. Captain
  56. Captain
  57. Treestump
  58. Treestump
  59. Reporter
  60. Reporter
  61. One-shot Kingmaker
  62. Two-shot Kingmaker
  63. One-shot Coroner
  64. Two-shot Coroner
  65. Rolecop
  66. Rolecop
  67. Vanilla Cop
  68. Vanilla Cop
  69. Fruit Vendor
  70. Fruit Vendor
  71. Tourist
  72. Tourist
  73. One-shot Commuter
  74. Two-shot Commuter
  75. One-shot Gladiator
  76. Two-shot Gladiator
  77. Psychiatrist
  78. Psychiatrist
  79. Underdog
  80. Underdog
  81. Neighborizer
  82. Neighborizer
  83. Motivator
  84. Motivator
  85. Restless Spirit
  86. Restless Spirit
  87. Clairvoyant
  88. Clairvoyant
  89. Follower
  90. Follower
  91. Mafia Goon
  92. Mafia Goon
  93. Mafia Goon
  94. Mafia Goon
  95. Mafia Goon
  96. Mafia Bus Driver
  97. Mafia Bus Driver
  98. Mafia Janitor
  99. Mafia Janitor
  100. Mafia Tracker
  101. Mafia Watcher
  102. Mafia Doctor
  103. Mafia Roleblocker
  104. Mafia Seer
  105. Mafia Rolecop
  106. Mafia Jailkeeper
  107. Mafia Bodyguard
  108. Mafia Babysitter
  109. Mafia FBI Agent
  110. Mafia Private Investigator
  111. Werewolf
  112. Werewolf
  113. Werewolf
  114. Werewolf
  115. Werewolf
  116. Werewolf Bus Driver
  117. Werewolf Bus Driver
  118. Werewolf Janitor
  119. Werewolf Janitor
  120. Werewolf Doctor
  121. Werewolf Jailkeeper
  122. Werewolf Bodyguard
  123. Werewolf Babysitter
  124. Werewolf Roleblocker
  125. Werewolf Tracker
  126. Werewolf Bodyguard
  127. Werewolf Cop
  128. Werewolf Watcher
  129. Werewolf FBI Agent
  130. Werewolf Private Investigator
  131. Survivor
  132. Survivor
  133. Survivor
  134. Survivor
  135. Survivor Vanillaiser
  136. Survivor Silencer
  137. Survivor Psychotrooper
  138. Survivor Bloodsucker
  139. Survivor Mafia Sympathiser
  140. Survivor Werewolf Sympathizer
  141. Cult Recruiter
  142. Cult Recruiter
  143. Cult Recruiter
  144. Cult Recruiter
  145. Serial Killer
  146. Serial Killer
  147. Serial Killer
  148. Serial Killer
  149. Lyncher
  150. Lyncher

Modifier List

  1. No Modifier
  2. No Modifier
  3. No Modifier
  4. No Modifier
  5. No Modifier
  6. No Modifier
  7. No Modifier
  8. No Modifier
  9. No Modifier
  10. No Modifier
  11. Neighbor
  12. Neighbor
  13. Neighbor
  14. Neighbor
  15. Neighbor
  16. Lover
  17. Lover
  18. Lover
  19. Lover
  20. Lover
  21. Day
  22. Day
  23. Weak
  24. Weak
  25. Bomb
  26. Bomb
  27. Supersaint
  28. Supersaint
  29. Compulsive
  30. Compulsive
  31. One-shot Paranoid Gun Owner
  32. Paranoid Gun Owner
  33. One-shot Unlynchable
  34. Unlynchable
  35. One-shot Bullerproof
  36. Bulletproof
  37. Gravedigger
  38. Vengeful
  39. Vengeful
  40. Actor
  41. Priest
  42. Beloved Princess
  43. Hero
  44. Loved
  45. Loved
  46. Hated
  47. Hated
  48. Miller
  49. Godfather
  50. Hirsute
  51. Alpha
  52. Evangelistic
  53. Atheist
  54. Watchlisted
  55. SK Godfather
  56. Retired Marine
  57. Retired Werewolf Hunter
  58. Retired Cop
  59. Strongman
  60. Strongman
  61. Ninja
  62. Ninja
  63. Cowardly
  64. Loud
  65. Bloodthirsy

Setup Specific Rules

  • You are stuck with any modifier you get, regardless of the effect it has. For example, if you are a Town Godfather, you will still be shown as 'Godfather' to Rolecops.
  • While the setup is designed to make any role and alignment be workable, in the event someone were to be unkillable for whatever reason, a reroll is required.
  • It is suggested that when playing with fewer then nine players, roles such as the Two-shot Kingmaker are made One-shot. This does not apply to abilities that one can use every night, such as a Cop.
  • Due to the swingyness of the setup, balance is not guaranteed.
  • All factions (Lovers, Neighbors, Mafia, and Werewolves) will be allowed to communicate during the night.
  • If there is only one Lover/Neighbor, the ability is null. If there are two or three, they are all paired together. If there are four or five, they will be paired in separate groups of two or three.
  • The Neighborizer is given a seperate discussion topic for each neighbor.
  • If the Cult Recruiter targets a Mafia/Werewolf, the recruit action will fail. Only third party and town can be recruited.
  • All players recruited into the cult will lose all active abilities they may have possessed.

Faction Descriptions

Town:

  • You control the lynch for the day and are guaranteed to posses a majority on the first day.
  • WIN CONDITION: You win once all anti-town factions are eliminated and at least one town remains.

Mafia/Werewolf:

  • You posses a factional kill at nights.
  • WIN CONDITION: You win once no other faction remains or nothing can prevent that.

Survivor:

  • You have no factional abilities.
  • WIN CONDITION: You win if you are alive when the game is over.

Cult:

  • You may recruit a player to join you at nights.
  • WIN CONDITION: You win once no other faction remains or nothing can prevent that.

Serial Killer:

  • You posses a kill at nights.
  • WIN CONDITION: You win once you are the last man standing or nothing can prevent that.

Lyncher:

  • You have no factional abilities.
  • WIN CONDITION: You win once your target is lynched and you are on the wagon.

Role Descriptions

Vanilla/Goon:

  • You may only vote.

Watcher:

  • Target a player each night. You will be told everyone who targeted that player. If blocked, you will receive 'No Result'.

Tracker:

  • Target a player each night. You will be told everyone that the player targets. If blocked, you will receive 'No Result'.

Cop:

  • Target a player each night. You will be told if that player is with the mafia. Results are given in the form of: Mafia/Not Mafia. If blocked, you will receive 'No Result'.

Seer:

  • Target a player each night. You will be told if that player is with the werewolves. Results are given in the form of: Werewolf/Not Werewolf. If blocked, you will receive 'No Result'.

FBI Agent:

  • Target a player each night. You will be told if that player is with a Serial Killer. Results are given in the form of: Serial Killer/Not Serial Killer. If blocked, you will receive 'No Result'.

Private Investigator:

  • Target a player each night. You will be told if that player is with a cult. Results are given in the form of: Cult/Not Cult. If blocked, you will receive 'No Result'.

Bloodhound:

  • Target a player each night. You will be told if that player is with the town. Results are given in the form of: Town/Not Town. If blocked, you will receive 'No Result'.

Doctor:

  • Target a player each night. They will be protected from all nightkills during the night.

Roleblocker:

  • Target a player each night. They will be prevented from using any active abilities they might have.

Jailkeeper:

  • Target a player each night. They will be protected and roleblocked.

Bodyguard:

  • Target a player each night. If they are going to die, you will die instead of them.

Babysitter:

  • Target a player each night. They will he protected from all nightkills. But if you die, they will die with you.

Vigilante:

  • Target a player each night. They will be killed.

Doublevoter:

  • Your vote counts twice.

Jack-of-All-Trades:

  • You have four, one-shot abilities. You may use one of them each night. Your abilities are Cop, Doctor, Roleblocker, and Vigilante.

Nymphomaniac:

  • Target a player during the night. You and that player will become lovers.

Governor:

  • During the day, you may post 'GOVERN: playername'. They will be unable to be lynched.

Hider:

  • Target a player each night. Any abilities that target you will fail. Any abilities that target the person you are hiding behind will effect both of you. If you hide behind someone who is not town-aligned, you will die. Nothing can prevent this form of death.

Enabler:

  • During pregame, you will pick a player. Any active abilities they have will only work while you are living.

Captain:

  • During pregame, you will pick a player. You will be informed of any active abilities they possess. During the day, you may send in the players action for them, they will decide to follow or ignore your submission.

Treestump:

  • During the day, you may post 'TREESTUMP'. You can only talk. You will no longer be able to vote, die, or perform any actions for the remainder of the game.

Reporter:

  • Target a player during the night. You will be told if they are home or not. Results are given in the form: Home/Not Home. If blocked you will recieve 'No Result'

Kingmaker:

  • Target a player during the night. If they are alive at daybreak, they will be the only person allowed to vote. Whoever they vote will be lynched.

Coroner:

  • Target a player during the night. If they die, you will be told everyone that targeted them that night. You may target dead players, you will be told everyone that targeted them the night they died.

Rolecop:

  • Target a player during the night. You will be told any passive and active abilities they have. If blocked, you will receive 'No Result'.

Vanilla Cop:

  • Target a player during the night. You will be told if they have an active ability. If blocked, you will receive 'No Result'.

Fruit Vendor:

  • Target a player during the night. They will be told that they recieved fruit. They will not be told who gave it to them.

Tourist:

  • Target a player during the night.

Commuter:

  • Use your ability during the night. You will leave the town and be unable to be targeted by any actions.

Gladiator:

  • Target a player during the night. If they are alive at daybreak, players may only vote for you or them.

Psychiatrist:

  • Target a player during the night. If they are a Serial Killer, they will become a Vanilla Townie.

Deprogrammer:

  • Target a player during the night. If they are in a Cult, they will become a Vanilla Townie.

Underdog:

  • You will become the alignment of the first player that dies.

Neighborizer:

  • Target a player during the night. You will be able to talk to them during the following nights.

Motivator:

  • Target a player during the day. If they are still alive at night, they will be able to perform their action twice.

Restless Spirit:

  • During the day, you may post 'RESTLESS SPIRIT'. You can only vote. You will no longer be able to talk, die, or perform any actions for the rest of the game.

Clairvoyant:

  • During pregame, you will be told how many faction are in the game. Mafia, Werewolves, and Town count as one faction each. Each independent counts as their own, seperate faction.

Bus Driver:

  • Target two players during the night. Any actions that hit the first player will be redirected onto the second and any actions that hit the second player will be redirected onto the first.

Janitor:

  • Target a player during the night. If they die, their flip will be hidden.

Vanillaiser:

  • Target a player during the night. They will lose all abilities they possessed.

Silencer:

  • Target a player during the night. They will only be allowed to vote during the following day.

Psychotrooper:

  • While you are alive, all investigative results will be reversed.

Bloodsucker:

  • Target a player during the night. They will be treestumped. Your faction may not use this ability and kill someone in the same night.

Mafia Sympathiser:

  • If there are other Mafia, you will join them as a Goon. If there isn't, you will become a Vanilla Townie.

Werewolf Sympathiser:

  • If there are other Werewolves, you will join them as a Werewolf. If there isn't, you will become a Vanilla Townie.

Modifier Descriptions

~Coming Soon~