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* When the town power role is killed, whatever their current power is is disabled permanently. | * When the town power role is killed, whatever their current power is is disabled permanently. | ||
* The first time the town power role is killed, the mafia lose their ability to ban roles at night. | * The first time the town power role is killed, the mafia lose their ability to ban roles at night. | ||
* There is a small night zero for the mafia to select their bans, but no night kill during that phase. | * There is a small night zero for the mafia to select their bans, but no night kill during that phase. | ||
* In the case of Mafia Roleblocker and Town Jailkeeper, the Roleblocker takes priority over Jailkeeper. | * In the case of Mafia Roleblocker and Town Jailkeeper, the Roleblocker takes priority over Jailkeeper. |
Revision as of 03:27, 7 November 2013
Pick & Ban is an experimental Open Micro Setup designed by Natirasha and GuyInFreezer.
Setup
- 1 Mafia Rotating Power Role (Roleblocker, Framer, Rolecop)
- 1 Mafia Rotating Backup Power Role
- 1 Town Rotating Power Role(Jailkeeper, Doctor, Cop)
- 1 Town Backup
- 5 Vanilla Townies
Mechanics
- Each night, the Mafia team must ban one mafia role and one town role. The result will be publicly announced at the beginning of the following day.
- Each day, in addition to the lynch, the town must pick one mafia role and one town role to be enabled the coming night.
- When the town power role is killed, whatever their current power is is disabled permanently.
- The first time the town power role is killed, the mafia lose their ability to ban roles at night.
- There is a small night zero for the mafia to select their bans, but no night kill during that phase.
- In the case of Mafia Roleblocker and Town Jailkeeper, the Roleblocker takes priority over Jailkeeper.
History
- Micro 258 - Currently waiting somewhere in the queue