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Greater Idea Mafia: Difference between revisions
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#Private Investigator (Gets result "Cult" or "Not Cult") | #Private Investigator (Gets result "Cult" or "Not Cult") | ||
#Gravedigger (Shows up as targeting all nightkilled players to Trackers and Watchers on night of said players' deaths) | #Gravedigger (Shows up as targeting all nightkilled players to Trackers and Watchers on night of said players' deaths) | ||
#Nymphomaniac (Compulsively chooses a Lover on Night 1) | #Nymphomaniac (Compulsively chooses a Lover on Night 1; NOT part of pre-existing Lover groups unless united by N1 choice) | ||
#One-shot [[Governor]] | #One-shot [[Governor]] | ||
#One-shot [[Lynchproof|Unlynchable]] Townie | #One-shot [[Lynchproof|Unlynchable]] Townie | ||
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==Possibly Confusing Setup-Specific Things== | ==Possibly Confusing Setup-Specific Things== | ||
*If only one Mason or Lover is chosen, then they are essentially a named Vanilla Townie. | *If only one Mason or Lover is chosen, then they are essentially a named Vanilla Townie. | ||
*If more than 2 Masons or Lovers are chosen, then all the Masons form one Mason group, and all the Lovers form one Lover group (rather than separate pairs). The Nymphomaniac, however, creates a separate Lover group when it uses its action on Night 1. It is possible to unite the two groups if the Nymphomaniac targets an existing Lover, however. | *If more than 2 Masons or Lovers are chosen, then all the Masons form one Mason group, and all the Lovers form one Lover group (rather than separate pairs). | ||
*The Nymphomaniac, however, creates a separate Lover group when it uses its action on Night 1. It is not part of any pre-existing Lover groups at gamestart. It is possible to unite the two groups if the Nymphomaniac targets an existing Lover, however. | |||
*The One-Shot PGO is activated on the first night during which someone targets it. Any and all players who target it in that one night die. | *The One-Shot PGO is activated on the first night during which someone targets it. Any and all players who target it in that one night die. | ||
*On the forum, it is strongly advised to only run setups that start with at least 50% Town roles. This should also be advertised to the players. Broken setups are no fun. On scumchat or Skype or a Marathon Day, go crazy. Crazy setups ARE fun. | *On the forum, it is strongly advised to only run setups that start with at least 50% Town roles. This should also be advertised to the players. Broken setups are no fun. On scumchat or Skype or a Marathon Day, go crazy. Crazy setups ARE fun. |
Revision as of 21:34, 7 September 2013
Greater Idea Mafia is a semi-open setup, based on Great Idea Mafia, designed to be flexible while adding an extra layer of WIFOM and almost entirely removing the need for random votes.
In this setup, each player is randomly assigned two roles from the deck. They must immediately choose one to keep and discard the other. Once every player has chosen a role - and there is at least one antitown role in the game (if all town, abandon or reshuffle) - any roles with partners are informed of their partners. At the start of Day 1, every player's discarded role is publicly revealed.
Setup
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Watcher
- Tracker
- Cop
- Cop
- Cop Lover
- Seer
- FBI Agent
- Doctor
- Doctor
- Roleblocker
- Jailkeeper
- Bodyguard
- Vigilante
- One-shot Vigilante
- One-shot Dayvig
- One-shot Dayvig
- Bulletproof Townie
- Supersaint
- One-shot Paranoid Gun Owner
- Mason
- Mason
- Mason
- Mason
- Mason Doctor
- Mason Lover
- Lover
- Lover
- Lover
- Jack-of-all-trades (One Roleblock, One Cop, One Doctor)
- Vengeful Townie
- Retired Werewolf Hunter
- Retired Marine (Immune to Serial Killer kills)
- Miller
- Hirsute Townie (Investigates as Werewolf)
- Evangelistic Townie (Investigates as Cult)
- Tentacled Townie (Investigates as Alien)
- Watchlisted Townie (Investigates as Serial Killer)
- Wrong Place at the Wrong Time Townie (Universal Miller)
- Black Goo (Town; anyone who targets it with an action becomes Cult)
- Ascetic Townie
- Private Investigator (Gets result "Cult" or "Not Cult")
- Gravedigger (Shows up as targeting all nightkilled players to Trackers and Watchers on night of said players' deaths)
- Nymphomaniac (Compulsively chooses a Lover on Night 1; NOT part of pre-existing Lover groups unless united by N1 choice)
- One-shot Governor
- One-shot Unlynchable Townie
- Town Godfather
- Innocent Child
- Hider
- Enabler
- Treestump
- Conspiracy Theorist (Gets result "Alien" or "Not Alien"; investigates as "Alien")
- Conspiracy Theorist (Gets result "Alien" or "Not Alien"; investigates as "Alien")
- Conspiracy Theorist (Gets result "Alien" or "Not Alien"; investigates as "Alien")
- One-shot Kingmaker
- Weak Jailkeeper
- Bloodhound (Gets result "Town" or "Not town")
- Vanilla Cop (VTs, basic Werewolves and Mafia Goons are Vanilla)
- Hero (If a King tries to execute you, the King dies instead)
- Tourist (Compulsively targets someone every night. No effect)
- Nurse (If a Town Doctor dies, you inherit their power)
- One-shot Commuter
- Cop-of-all-Trades (One-shot Cop, One-shot Seer, One-shot FBI Agent, One-shot Conspiracy Theorist, One-shot Private Investigator)
- Judas
- Saulus
- Mafia Goon
- Mafia Goon
- Mafia Goon
- Mafia Goon
- Mafia Goon
- Mafia Godfather
- Mafia Tracker
- Mafia Doctor
- Mafia Roleblocker
- Mafia Lover
- Mafia Seer
- Mafia One-shot Dayvig
- Mafia One-shot Governor
- Mafia Strongman
- Mafia Reflexive Doctor (protects anyone who targets them)
- Hirsute Goon
- Mafia Cupid (Targets player Night 1; all OTHER players who targeted same player become Lovers with target)
- Alpha Goon (essentially a named goon)
- Werewolf
- Werewolf
- Werewolf
- Werewolf
- Alpha Werewolf
- Werewolf Roleblocker
- Werewolf One-shot Bulletproof
- Werewolf Cop
- Werewolf Mason
- Werewolf Watcher
- Werewolf FBI Agent
- Ninja Werewolf
- Werewolf One-shot PGO
- Werewolf Miller (investigates as Mafia)
- Werewolf Supersaint
- Werewolf Godfather (essentially a named werewolf)
- Alien One-shot Unlynchable
- Alien Prober (targets one player; target is roleblocked and Prober gets investigation result of "Werewolf" or "Not werewolf")
- Alien Vanillaiser
- Alien Silencer
- Bulletproof Alien Lover
- Alien Psychotrooper (While alive, all cops with 'guilty/not guilty' format results are Insane)
- Alien Psychomagnet (Once per game, choose a player at night. All actions are redirected to that player that night, making the Psychomagnet essentially a 1-Shot Lightning Rod-izer)
- Alien Bloodsucker (Treestump someone at night. No Alien may perform the factional nightkill on the same night that you do this)
- Alien Sympathiser (If there are Aliens in the game, you are an Alien goon. If there are no other Aliens, you are a VT.)
- Survivor
- Compulsive Bodyguard Survivor
- Survivor Mason
- Lyncher (target to the left; or on forum: target above in playerlist; or on skype/chat: target chosen randomly from all other players)
- Lyncher (target to the right; or on forum: target below in playerlist; or on skype/chat: target chosen randomly from all other players)
- Serial Killer (Two-shot Bulletproof)
- Serial Killer (Immune to Mafia kills)
- Serial Killer (Immune to Werewolf kills)
- One-shot Cult Recruiter
Possible additions
- Reflexive CPR Doctor
Possibly Confusing Setup-Specific Things
- If only one Mason or Lover is chosen, then they are essentially a named Vanilla Townie.
- If more than 2 Masons or Lovers are chosen, then all the Masons form one Mason group, and all the Lovers form one Lover group (rather than separate pairs).
- The Nymphomaniac, however, creates a separate Lover group when it uses its action on Night 1. It is not part of any pre-existing Lover groups at gamestart. It is possible to unite the two groups if the Nymphomaniac targets an existing Lover, however.
- The One-Shot PGO is activated on the first night during which someone targets it. Any and all players who target it in that one night die.
- On the forum, it is strongly advised to only run setups that start with at least 50% Town roles. This should also be advertised to the players. Broken setups are no fun. On scumchat or Skype or a Marathon Day, go crazy. Crazy setups ARE fun.
- The Alien faction has only a one-shot factional nightkill for the whole game. The faction was designed to appear rarely but have powerful role actions.
- The Innocent Child can choose to reveal itself at whatever moment it chooses. It is not revealed automatically at the start of Day 1.
- The Enabler affects one randomly mod-selected other player. If the Enabler dies, its Enablee can no longer use any role powers other than a factional nightkill.
History of Additions
- The Alien Bloodsucker, Alien Sympathiser, Werewolf Godfather, Alpha Goon, Cop-of-all-Trades, One-shot Commuter, Nurse, Tourist, Hero and Vanilla Cop were added to the deck at Scumdon 2013.
- The Compulsive Bodyguard Survivor, Survivor Mason, Werewolf Supersaint, Mafia Cupid, Bloodhound, Weak Jailkeeper, Wrong Place at the Wrong Time Townie, Tentacled Townie, Watchlisted Townie, Evangelistic Townie and Mason Lover were added to the deck at BaltoMeet 2013.
Mechanics
- Roles are assigned to players via the Random.org List Randomizer.
- Balance is explicitly not guaranteed.
Setup Design
This setup was invented as a Face-to-Face game at the UK Scummers Meet 2013, using a constantly expanded card deck. The setup is intentionally goofy and designed for slightly shorter, less serious games - at the meet, it was frequently played at night. The initial deck was designed by ChannelDelibird but was modified and then vastly expanded by all the other attendees of the UK meet.
A small expansion of 19 cards added to the Greater Idea deck at the 2013 Baltimore meet by the attendees thereof was also intended to serve as the Greatest Idea Mafia deck.
Role PMs
See /RolePMs.