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Cult Vengeful: Difference between revisions
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===Odds=== | ===Odds=== | ||
Assuming all lynch and vengeance decisions are made randomly, | Assuming all lynch and vengeance decisions are made randomly, cult will win 53.333% of games and town will win 46.667%. This assumes that the town will never no lynch (as this option gives them only a 30% chance of a win). | ||
The cult's win odds are: | The cult's win odds are: |
Revision as of 22:12, 30 July 2013
Vengeful is a 5-player Open Setup devised by Rob13 in an attempt to create the smallest possible setup that includes a cult.
Roles
The following roles are used:
Rules
- The cult can't kill at all.
- If, on Day 1 only, one of the townies is lynched, this townie immediately gets to make a vigilante kill. (See Vengeful Townie)
- This kill occurs before the cult recruitment in action resolution.
Odds
Assuming all lynch and vengeance decisions are made randomly, cult will win 53.333% of games and town will win 46.667%. This assumes that the town will never no lynch (as this option gives them only a 30% chance of a win).
The cult's win odds are:
- 20% chance of cult recruiter lynch D1 * 0% chance of cult win in this case +
- 80% chance of townie lynch D1 *
- (50% chance of vig kill targeting a townie that is NOT recruited +
- 25% chance of vig kill targeting the cult recruiter * 0% chance of cult win in this case +
- 25% chance of vig kill targeting the same townie that is targeted for recruitment * 67% chance of cult surviving final three)