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===Odds===
===Odds===


Assuming all lynch and vengeance decisions are made randomly, mafia will win 60% of games and town will win 40%.
Assuming all lynch and vengeance decisions are made randomly, mafia will win 53.333% of games and town will win 46.667%. This assumes that the town will never no lynch (as this option gives them only a 30% chance of a win).


The mafia's win odds are:
The cult's win odds are:


* 20% chance of godfather lynch D1 * 0% chance of mafia win in this case  +
* 20% chance of cult recruiter lynch D1 * 0% chance of cult win in this case  +
* 20% chance of second mafia lynch D1 * 75% chance to survive final four * 67% chance to survive final three  +
* 80% chance of townie lynch D1 *
* 60% chance of townie lynch D1 *
** (50% chance of vig kill targeting a townie  +
** (50% chance of vig kill targeting a townie  +
** 50% chance of vig kill targeting mafia * 67% chance to survive final three)
** 50% chance of vig kill targeting mafia * 67% chance to survive final three)

Revision as of 22:08, 30 July 2013

Vengeful is a 5-player Open Setup devised by Rob13 in an attempt to create the smallest possible setup that includes a cult.

Roles

The following roles are used:

Rules

  • The cult can't kill at all.
  • If, on Day 1 only, one of the townies is lynched, this townie immediately gets to make a vigilante kill. (See Vengeful Townie)
  • This kill occurs before the cult recruitment in action resolution.

Odds

Assuming all lynch and vengeance decisions are made randomly, mafia will win 53.333% of games and town will win 46.667%. This assumes that the town will never no lynch (as this option gives them only a 30% chance of a win).

The cult's win odds are:

  • 20% chance of cult recruiter lynch D1 * 0% chance of cult win in this case +
  • 80% chance of townie lynch D1 *
    • (50% chance of vig kill targeting a townie +
    • 50% chance of vig kill targeting mafia * 67% chance to survive final three)