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Welcome to the Swiftwolf Temple wiki page! Here, you will find all sorts of data ranging from scores to what games have been finished. Any games in progress will <b>not</b> be recorded. | Welcome to the Swiftwolf Temple wiki page! Here, you will find all sorts of data ranging from scores to what games have been finished. Any games in progress will <b>not</b> be recorded. | ||
==Scoring System== | ==Scoring System== | ||
Every game has their own scoring system. Some of them | Every game has their own scoring system. Some of them have more harsh scoring than the others, but they could be more useful if continually played with constant victory. | ||
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Revision as of 10:25, 14 May 2013
Welcome to the Swiftwolf Temple wiki page! Here, you will find all sorts of data ranging from scores to what games have been finished. Any games in progress will not be recorded.
Scoring System
Every game has their own scoring system. Some of them have more harsh scoring than the others, but they could be more useful if continually played with constant victory.
Name | Dungeon | Game | Scoring | ||
---|---|---|---|---|---|
Whitetail | Luck | Skip-Bo | 1st: 15 points1
2nd: 10 points1 3rd: 5 points1 4th: 0 points | ||
Greentail | Cooperation | Pandemic: On the Brink | Introduction: 0.5x multiplier
Normal: 1x multiplier Heroic: 2x multiplier Legendary: 3x multiplier Virulent Strain: 0.5x multiplier bonus Mutation: 0.5x multiplier bonus Winning: Cards left*multiplier=points earned Losing: Cards used*multiplier=points lost | ||
Bio-terrorist: | Team of 3: | Winning/Losing: See above + 0.25x multiplier | |||
Team of 1: | 0.5x multiplier bonus
Winning: Cubes that aren't purple*multiplier=points earned Losing: Cards used*multiplier=points lost | ||||
+Virulent Strain: 1x multiplier bonus | |||||
Bluetail | Risk | Liars' Dice | 1st: dice remaining=points earned
2nd: 0 points 3rd/4th: Final round-Eliminated round=points lost Successful call2: 1 point Fail call2: -1 point | ||
Pinktail | Strategy | Dominion | VP at endgame | ||
Purpletail | Deceiving | Texas Hold 'Em3: 16 hands | Maximum $ earned/250 round to nearest
Elimination: 6-N4/6 score (Overall score cannot be below 0) | ||
Redtail | Might | Rumble: 5 games5 | 1st: 15 points
2nd: 10 points 3rd: 5 points 4th: 0 points |
1: You also score +1 in opposing stockpiles.
2: These points are scored after the rest of Liars’ Dice points are.
3: You start the game with $1,000.
4: N = Times eliminated
5: Scoring is on a per sub-game basis
High Scores
All games will be recorded as of Wednesday, May 15, 2013.
Overall
Rank | Name | Score | Games Won/Played (per dungeon) | ||||||
---|---|---|---|---|---|---|---|---|---|
Luck | Cooperation | Risk | Strategy | Deceiving | Might | Total | |||
Scores | will | be | posted | when | a | game | has | been | finished. |
Dungeon of Luck
No games have been recorded.
Dungeon of Cooperation
No games have been recorded.
Dungeon of Risk
No games have been recorded.
Dungeon of Strategy
No games have been recorded.
Dungeon of Deceiving
No games have been recorded.
Dungeon of Might
No games have been recorded.
Games Played
So far, no games have been played. But once one is done (should take one to two months), they will be shown here. This is categorized by dungeon.