You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.
Stack the Deck: Difference between revisions
Jump to navigation
Jump to search
LlamaFluff (talk | contribs) (Created page with "Stack the Deck is an open game with 13 players, created as a Pick Your Poison and C9++ hybrid. As of May 2013 it is in a trial phase. ==Setup== * 2 Mafia Goon * 1 Mafia Traito...") |
LlamaFluff (talk | contribs) |
||
Line 38: | Line 38: | ||
Work in Progress | Work in Progress | ||
===<div style="color:red">Mafia Goon</div>=== | |||
* Welcome, [Player Name]. You are a Mafia Goon, along with your partner [Player Name]. Additionally you know a Mafia Traitor exists, but you do not know who they are | |||
'''Abilities:''' | |||
*Factional communication: During the night phase you may talk with your partner(s) here [QuickTopic link]. | |||
*Factional kill: Each night phase, one of you or your partners may perform the factional kill. | |||
*Before the game begins, you may choose up to three of the following abilities to add to your faction: | |||
# Change a Mafia Goon to Mafia Role Cop | |||
# Change a Mafia Goon to Mafia Bulletproof | |||
# Change a Mafia Goon to Mafia JOAT (One Shot Ninja, One Shot Strongman) | |||
# Recruit the Mafia Traitor as a Mafia Goon | |||
# Enable passive daytalk | |||
'''Win condition:''' | |||
*You win when all members of the town have been eliminated or nothing can prevent this from occurring. |
Revision as of 00:52, 3 May 2013
Stack the Deck is an open game with 13 players, created as a Pick Your Poison and C9++ hybrid. As of May 2013 it is in a trial phase.
Setup
- 2 Mafia Goon
- 1 Mafia Traitor
- 9 Town
Mechanics
- Day start
- Role Modifications
Modifications
During pre-game, mafia have 72 hours to select which (if any) of the modifications they want to their team. A maximum of three modifications may be selected.
- Bulletproof
- Role Cop
- JOAT (1 shot Strongman, 1 shot Ninja)
- Daytalk (passive ability)
- Recruit Traitor as Mafia Goon
For each modification that is selected by the mafia, town gains an additional role as well. The town has two roles to start, resulting in a maximum of five town roles randomly selected from the following:
- Goon Cop
- Roleblocker
- Tracker
- Bodyguard
- Vigilante
- Innocent Child (reveal at start of day one)
The following things should be noted by mods:
- At the beginning of the game all town aligned players receive a "Vanilla Town" role. Once mafia has selected their abilities all town roles go out. This prevents claims of "received roles before/after mafia modifications".
- No player may receive more than one role/modification
- The mafia traitor may not receive any abilities if not recruited as well.
Role PM's
Work in Progress
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partner [Player Name]. Additionally you know a Mafia Traitor exists, but you do not know who they are
Abilities:
- Factional communication: During the night phase you may talk with your partner(s) here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partners may perform the factional kill.
- Before the game begins, you may choose up to three of the following abilities to add to your faction:
- Change a Mafia Goon to Mafia Role Cop
- Change a Mafia Goon to Mafia Bulletproof
- Change a Mafia Goon to Mafia JOAT (One Shot Ninja, One Shot Strongman)
- Recruit the Mafia Traitor as a Mafia Goon
- Enable passive daytalk
Win condition:
- You win when all members of the town have been eliminated or nothing can prevent this from occurring.