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Stack the Deck: Difference between revisions

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(Created page with "Stack the Deck is an open game with 13 players, created as a Pick Your Poison and C9++ hybrid. As of May 2013 it is in a trial phase. ==Setup== * 2 Mafia Goon * 1 Mafia Traito...")
 
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Work in Progress
Work in Progress
===<div style="color:red">Mafia Goon</div>===
* Welcome, [Player Name]. You are a Mafia Goon, along with your partner [Player Name].  Additionally you know a Mafia Traitor exists, but you do not know who they are
'''Abilities:'''
*Factional communication: During the night phase you may talk with your partner(s) here [QuickTopic link].
*Factional kill: Each night phase, one of you or your partners may perform the factional kill.
*Before the game begins, you may choose up to three of the following abilities to add to your faction:
# Change a Mafia Goon to Mafia Role Cop
# Change a Mafia Goon to Mafia Bulletproof
# Change a Mafia Goon to Mafia JOAT (One Shot Ninja, One Shot Strongman)
# Recruit the Mafia Traitor as a Mafia Goon
# Enable passive daytalk
'''Win condition:'''
*You win when all members of the town have been eliminated or nothing can prevent this from occurring.

Revision as of 00:52, 3 May 2013

Stack the Deck is an open game with 13 players, created as a Pick Your Poison and C9++ hybrid. As of May 2013 it is in a trial phase.

Setup

  • 2 Mafia Goon
  • 1 Mafia Traitor
  • 9 Town

Mechanics

  • Day start
  • Role Modifications

Modifications

During pre-game, mafia have 72 hours to select which (if any) of the modifications they want to their team. A maximum of three modifications may be selected.

  • Bulletproof
  • Role Cop
  • JOAT (1 shot Strongman, 1 shot Ninja)
  • Daytalk (passive ability)
  • Recruit Traitor as Mafia Goon

For each modification that is selected by the mafia, town gains an additional role as well. The town has two roles to start, resulting in a maximum of five town roles randomly selected from the following:

  • Goon Cop
  • Roleblocker
  • Tracker
  • Bodyguard
  • Vigilante
  • Innocent Child (reveal at start of day one)

The following things should be noted by mods:

  • At the beginning of the game all town aligned players receive a "Vanilla Town" role. Once mafia has selected their abilities all town roles go out. This prevents claims of "received roles before/after mafia modifications".
  • No player may receive more than one role/modification
  • The mafia traitor may not receive any abilities if not recruited as well.

Role PM's

Work in Progress

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner [Player Name]. Additionally you know a Mafia Traitor exists, but you do not know who they are

Abilities:

  • Factional communication: During the night phase you may talk with your partner(s) here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.
  • Before the game begins, you may choose up to three of the following abilities to add to your faction:
  1. Change a Mafia Goon to Mafia Role Cop
  2. Change a Mafia Goon to Mafia Bulletproof
  3. Change a Mafia Goon to Mafia JOAT (One Shot Ninja, One Shot Strongman)
  4. Recruit the Mafia Traitor as a Mafia Goon
  5. Enable passive daytalk

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.