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Duck, Duck, Goose!: Difference between revisions
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Duck, Duck, Goose! is an | Duck, Duck, Goose! is an 12-player open setup featuring an entire town of 1-shot Paranoid Gun Owners. As of April 2013 this setup was increased from an 11 player setup to a 12 player setup with the addition of an extra 1-Shot Paranoid Gun Owner. | ||
==Setups== | ==Setups== | ||
*3 [[Mafia Goon|Mafia Goons]] | *3 [[Mafia Goon|Mafia Goons]] | ||
* | *9 [[Paranoid Gun Owner|1-Shot Paranoid Gun Owners]] | ||
==Mechanics== | ==Mechanics== |
Revision as of 05:31, 14 April 2013
Duck, Duck, Goose! is an 12-player open setup featuring an entire town of 1-shot Paranoid Gun Owners. As of April 2013 this setup was increased from an 11 player setup to a 12 player setup with the addition of an extra 1-Shot Paranoid Gun Owner.
Setups
Mechanics
- Daystart
- Mafia have daytalk
- Each PGO must select which night they would like to arm themselves. They only get one night.
- Mafia may opt to no-kill if they wish.
Standard Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].
Abilities:
- Factional communication: During day or night, you may talk with your partners here: [QuickTopic link].
- Factional kill: Each night phase, one of you or your partners may perform the factional kill.
Win condition:
- You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Town 1-Shot PGO
- Welcome, [Player Name], you are a Town 1-Shot PGO.
Abilities:
- At night, you must make a decision to arm yourself or stay unprotected. If you are shot at when you've arm yourself, you will simultaneously shoot your attacker, leaving you both dead. You only get to arm yourself for one night.
Win condition:
- You win when all threats to the town have been eliminated and at least one town player is left alive.
History
- Open 372 (Town Win) Note: Game link is missing due to a forum crash.
- Open 413 (Mafia Win)