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Masons and Mafia: Difference between revisions
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(→History: Added Opens 376 and 405) |
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==History== | ==History== | ||
*'''{{plink|t|10560|Open 119}}''' | *'''{{plink|t|10560|Open 119}}''' (Town Win) '''Note:''' This game used 12 players. | ||
*'''{{plink|t|18871|Open 330}}''' | *'''{{plink|t|18871|Open 330}}''' (Mafia Win) '''Note:''' This game used 12 players. | ||
*'''{{plink|t|20804|Open 376}}''' (Abandoned) | |||
*'''{{plink|t|22038|Open 405}}''' (Mafia Win) | |||
[[Category:Open Setups]] | [[Category:Open Setups]] | ||
[[Category:Approved Open Setups]] | [[Category:Approved Open Setups]] | ||
[[Category:Mid Open Setups]] | [[Category:Mid Open Setups]] |
Revision as of 17:37, 15 June 2012
Masons and Mafia is a Nightless 13-player game that features a special killing mechanic.
Setup
Mechanics
- Nightless
- Every Mafia player has the ability to send in a private daykill to the mod. If the kill hits a Mason it will succeed, if it hits a Townie, the kill will backfire and the Mafia player will die.
- Neither Mafia NOR Masons have daytalk.
Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name], [Player Name] and [Player Name].
Abilities:
- Daykill: At any time in the game, you may PM the moderator a daykill attempt. If that player is a Mason they will die. If the player is a Townie, the kill backfires and you will suicide.
- You have no private channel of communication with your scumteam.
Win condition:
- You win when you control 50% of the town or nothing can prevent this from occurring.
Town Mason
- Welcome, [Player Name], you are a Town Mason, along with your partners, [Player Name], [Player Name] and [Player Name].
Abilities:
- You are confirmed town to your partners, and them to you, however you have no private channel of communication.
Win condition:
- You win when all threats to the town have been eliminated.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated.