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Gurgi EC8: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
*[[Day start]] | *[[Day start]] | ||
*To randomise the setup, the mod | *To randomise the setup, the town is given one Weak Cop. The mod then flips two coins. For each successful result, the mod gives the town an extra Weak Cop. | ||
*Weak Cops die if they target a Mafia Goon. | *Weak Cops die if they target a Mafia Goon. | ||
*The probability of each possible setup is as followed: | |||
*1 Weak Cop: 25% | |||
*2 Weak Cops: 50% | |||
*3 Weak Cops: 25% | |||
==Role PM's== | ==Role PM's== |
Revision as of 10:29, 2 September 2011
Girgi EC8 is an 8-player Open Setup chracterised by the possibility of multiple Weak Cops.
Setup
8 players:
- 2 Mafia Goons
- 3-5 Townies
- 1-3 Weak Cops
Mechanics
- Day start
- To randomise the setup, the town is given one Weak Cop. The mod then flips two coins. For each successful result, the mod gives the town an extra Weak Cop.
- Weak Cops die if they target a Mafia Goon.
- The probability of each possible setup is as followed:
- 1 Weak Cop: 25%
- 2 Weak Cops: 50%
- 3 Weak Cops: 25%
Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:
- You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated.
Town Weak Cop
- Welcome, [Player Name], you are a Town Weak Cop.
Abilities:
- Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Town/Mafia.
- You know you are guaranteed to be sane.
- In the event you target a Mafia player, you will instantly die.
Win condition:
- You win when all threats to the town have been eliminated.