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==Mechanics==
==Mechanics==
*Daystart
*Daystart
*Every player who is a Doctor are not told which version they are, and will be revealed as "Doctor"
*Every player who is a Doctor is not told which version they are, and will be revealed as "Doctor"
*Doctors who protect only stop a single nightkill
*Doctors who protect only stop a single nightkill
*[[Weak Doctor]] dies if it targets a Mafia Goon (and isn't protected themself)
*[[Weak Doctor]] dies if it targets a Mafia Goon (and isn't protected themself)

Revision as of 01:32, 16 August 2011

Medical Mafia is a 9-player Open Setup created by Aimee, featuring a variety of Doctor roles.

Setup

Mechanics

  • Daystart
  • Every player who is a Doctor is not told which version they are, and will be revealed as "Doctor"
  • Doctors who protect only stop a single nightkill
  • Weak Doctor dies if it targets a Mafia Goon (and isn't protected themself)
  • CPR Doctor saves their target from a nightkill, but if the player isn't actually targeted for a nightkill, the CPR Doctor kills them instead.
  • Paranoid Doctor is the functional equivalent of a Jailkeeper
  • Quack Doctor kills their target instead of protecting them, the functional equivalent of a Vigilante
  • Naive Doctor does nothing at all
  • Nurse becomes a normal Doctor after one has died

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Town Doctor

  • Welcome, [Player Name], you are a Town Doctor.

Abilities:

  • Each night phase, you may use a "protection" action on a player in the game. You're not exactly sure what you will do, though.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Nurse

  • Welcome, [Player Name], you are a Town Nurse.

Abilities:

  • Upon the death of a Doctor, you will inherit a protection ability.
  • Each night phase, you are able to protect a player from a single nightkill.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.

History