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Don't Cut the Red Wire!: Difference between revisions

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Don't Cut the Red Wire! is an Open Setup with the following Roles:
'''Don't Cut the Red Wire!''' is an [[Open setup]] designed... and then broken by JDodge. It was declared an experiment to showcase a flaw in the relative ease a new, unchecked open setup can slip through the cracks. The setup is broken by having the townie claim on D1 to reduce the pool by one and force the scum to target each other.
 
==Setup==
 
*1 {{setuprole|Serial Killer}}
*1 {{setuprole|Serial Killer}}
*1 {{setuprole|Mafia Goon|Mafioso}}
*1 {{setuprole|Mafia Goon|Mafioso}}
Line 5: Line 8:
*1 (ONE-SHOT) {{setuprole|Bulletproof Townie}}
*1 (ONE-SHOT) {{setuprole|Bulletproof Townie}}
*1 {{setuprole|Townie}}  
*1 {{setuprole|Townie}}  
Notes: Day Start - Lynches Compulsory - Nightkills Compulsory
 
==Mechanics==
*Daystart
*Town cannot no-lynch
*Scum cannot no-kill
 
==History==
 
*'''{{plink|t|10486|Open 116}}''' - (Draw)
 
 
[[Category:Open_Setups]]
[[Category:Historical_Open_Setups]]

Revision as of 10:13, 15 August 2011

Don't Cut the Red Wire! is an Open setup designed... and then broken by JDodge. It was declared an experiment to showcase a flaw in the relative ease a new, unchecked open setup can slip through the cracks. The setup is broken by having the townie claim on D1 to reduce the pool by one and force the scum to target each other.

Setup

Mechanics

  • Daystart
  • Town cannot no-lynch
  • Scum cannot no-kill

History