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*4 {{setuprole|Townie|Townies}} | *4 {{setuprole|Townie|Townies}} | ||
*1 {{setuprole|FBI Agent}} | *1 {{setuprole|FBI Agent}} | ||
==Mechanics== | ==Mechanics== |
Revision as of 03:50, 15 August 2011
This is an open setup designed by Simenon. It has been described as a miniature version of the Jungle Republic setup.
Setup
- 2 Mafia Goons
- 1 Serial Killer
- 4 Townies
- 1 FBI Agent
Mechanics
- Daystart
- The mafia team do not possess a nightkill
- FBI Agent only finds the Serial Killer
- Serial Killer wins 1-1 endgames with a Mafia Goon
Role PM's
Serial Killer
- Welcome, [Player Name]. You are the Serial Killer.
Abilities:
- Each night phase, you may choose someone in the game to kill.
Win condition:
- You win when you have killed everybody in the game or nothing can prevent this from occuring.
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
Win condition:
- You win when you control 50% of the town and the Serial Killer is dead.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated.
Town FBI Agent
- Welcome, [Player Name], you are the Town FBI Agent.
Abilities:
- Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Serial Killer/Not Serial Killer.
- You know your results are guaranteed to be sane.
Win condition:
- You win when all threats to the town have been eliminated.