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*2 {{setuprole|Mafia Goon|Mafia A Goons}}
*2 {{setuprole|Mafia Goon|Mafia A Goons}}
*2 {{setuprole|Mafia Goon|Mafia B Goons}}
*2 {{setuprole|Mafia Goon|Mafia B Goons}}
*9 {{setuprole|Townie|Townies}}
*9 {{setuprole|Townie|Vanilla Townies}}


==Mechanics==
==Mechanics==

Revision as of 17:55, 11 August 2011

This is an Open Setup, consisting of two Mafia factions of 2 and 9 Townies. The ratio of town in a 2:2:n game was discussed and agreed upon by the Open Setup Certification Group.

Setup

Mechanics

  • Day Start
  • Goon A/Goon B endgame ends in a draw.

Role PM's

Mafia Goon A

  • Welcome, [Player Name]. You are a Mafia Goon A, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when your faction holds a majority or nothing can prevent this from occuring.


Mafia Goon B

  • Welcome, [Player Name]. You are a Mafia Goon B, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when your faction holds a majority or nothing can prevent this from occuring.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.

History