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Weak: Difference between revisions
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*[[Tracker]] | *[[Tracker]] | ||
*[[Vigilante]] (note that if the Vigilante shoots scum, both the scum and the Vigilante die) | *[[Vigilante]] (note that if the Vigilante shoots scum, both the scum and the Vigilante die) | ||
This role modifier is considered [[Normal]] on mafiascum.net. | |||
[[Category:Roles]] | [[Category:Roles]] | ||
[[Category:Role Modifiers]] | [[Category:Role Modifiers]] | ||
[[Category:Normal Roles]] |
Revision as of 16:35, 6 August 2011
Weak is a role modifier that causes the player to die if targeting a mafia-aligned or otherwise anti-Town player. While this seems like an obvious drawback, this inherently makes all Weak roles investigative abilities with power akin to Cops - if a Weak role survives targeting a player, barring outside interference that player is confirmed Town.
It is common wisdom that if a Weak role dies in the Night in addition to the normal number of killed players, the Weak role targeted scum. However, it is not easy to determine who the Weak role targeted that Night, especially as scum favor killing claimed Weak roles specifically to obscure their last "result".
Some roles commonly given the Weak modifier include:
- Cop (in this case, the Cop aspect is redundant)
- Doctor (see Weak Doctor)
- Tracker
- Vigilante (note that if the Vigilante shoots scum, both the scum and the Vigilante die)
This role modifier is considered Normal on mafiascum.net.