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Priest: Difference between revisions
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{{role | {{role | ||
|align= | |align= | ||
|type= Voting | |type= Voting | ||
|type2= Passive | |||
|type3= Negative Utility | |||
|choice= | |choice= | ||
}} | }} | ||
A '''Priest''' is a role whose player cannot cast a [[hammer]] vote. An attempt to cast a hammering vote may be met either with a vote count where the Priest's vote does nothing (confirming the player as a Priest), or a modkill. | |||
Priests are essentially never seen in practice, but are traditionally Town-aligned. | |||
==Variations== | |||
This role is the inverse of the [[Actor]]. | |||
==Use and Power== | |||
Unless the Priest is capable of casting an uncounted hammer vote, there's no way to prove a given player is a Priest. Even if they could cast an uncounted hammer vote, that likely wouldn't change perceptions - there's no real reason a Priest necessarily has to be Town. | |||
Priest is at best no different from [[Vanilla]] and at worst a distraction to the Town. |
Revision as of 23:24, 31 July 2011
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A Priest is a role whose player cannot cast a hammer vote. An attempt to cast a hammering vote may be met either with a vote count where the Priest's vote does nothing (confirming the player as a Priest), or a modkill.
Priests are essentially never seen in practice, but are traditionally Town-aligned.
Variations
This role is the inverse of the Actor.
Use and Power
Unless the Priest is capable of casting an uncounted hammer vote, there's no way to prove a given player is a Priest. Even if they could cast an uncounted hammer vote, that likely wouldn't change perceptions - there's no real reason a Priest necessarily has to be Town.
Priest is at best no different from Vanilla and at worst a distraction to the Town.