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|align= Pro-town
|align= Pro-town
|type= Protective
|type= Protective
|choice= Night
|type2= Passive
|choice= None
|notes=
|notes=
}}
}}
The [[Commuter]] is a town aligned role which can commute and leave the town for the night. Therefore, the player with this role is immune to [[Night Kill|night kills]] any night which they have commuted.
The [[Commuter]] is a role that "leaves Town" each Night, thus making them ineligible to be targeted by Night actions.  By extension, they cannot use any Night actions they may have.


This power is usually limited with a restriction of not being able to commute on consecutive nights.
Because they cannot use Night actions, almost all Commuters are pro-Town.


Some [[Moderator|moderators]] also apply this night choice immunity to other night actions such as investigation and role blocking.
==Variations==
Most Commuters cannot Commute each Night.  Instead, they generally have [[Odd-Night]] or [[Even-Night]] modifiers attached.
 
Alternatively, they may be [[X-Shot]] and need to choose if they want to Commute each Night.
 
==Use and Power==
Commuter blends all the strongest aspects of [[Bulletproof]] and [[Ascetic]].  It is futile to target them at all while they commute.  However, the only roles that may be helpful if they targeted the Commuter are investigative, so in all other cases, Commuter is strong and difficult to use improperly.
 
==Play Advice==
Commuter is not an implausible scum fakeclaim, as it explains immunity to kills and (occasionally) blocked actions.  If you are an [[X-Shot]] Commuter, keep this in mind.

Revision as of 19:42, 22 July 2011

Commuter
Alias:
  • Coward
Alignment:
Role type:
  • Protective
  • Passive
Choice:
  • None

The Commuter is a role that "leaves Town" each Night, thus making them ineligible to be targeted by Night actions. By extension, they cannot use any Night actions they may have.

Because they cannot use Night actions, almost all Commuters are pro-Town.

Variations

Most Commuters cannot Commute each Night. Instead, they generally have Odd-Night or Even-Night modifiers attached.

Alternatively, they may be X-Shot and need to choose if they want to Commute each Night.

Use and Power

Commuter blends all the strongest aspects of Bulletproof and Ascetic. It is futile to target them at all while they commute. However, the only roles that may be helpful if they targeted the Commuter are investigative, so in all other cases, Commuter is strong and difficult to use improperly.

Play Advice

Commuter is not an implausible scum fakeclaim, as it explains immunity to kills and (occasionally) blocked actions. If you are an X-Shot Commuter, keep this in mind.