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An '''Absorber''', or ''Role Absorber'' is a role that absorbs the role powers of any role that targets him, except for [[killing roles]] and [[roleblocker]]s.  
An '''Absorber''' (or '''Role Absorber''') passively and reflexively copies all active abilities that target it.  The Absorber can then use its "absorbed" abilities on subsequent Nights (but only one ability per Night).


From the first night he absorbs a role, he can use that role on subsequent nights as many times as he wishes, unless the original role user had limited shots, in which case he receives a number of remaining equivalent to the remaining shots of the original role user (Note: in some variations, the Absorber receives unlimited shots of the role ability, even if the original role had limited use of the ability). Generally speaking, absorbing a role ability from the original user does not rob the original user of the ability (Note: in some variations, when the Absorber absorbs the role ability, the original user loses that ability). An Absorber may only use one of the powers he or she has absorbed, per night. In this, the role is similar to the [[Jack-of-all-trades]] role.
Absorbers are not commonly seen outside [[Role Madness]] games, but have been known to be of any alignment.


==Examples==
Absorbers cannot copy factional abilities like the Mafia's kill.
'''Night 1:''' A roleblocker targets the Absorber.<br />
'''Result:''' The Absorber gains no powers.


'''Night 2:''' A [[Tracker]] targets the Absorber.<br />
==Variations==
'''Result:''' The Absorber gains the Track ability, and may now Track from Night 3 on. ''Note:'' the Tracker can still Track each night.
Sometimes, players that target Absorbers actually lose their ability while the Absorber gains it.


'''Night 3:''' A [[Watcher]] targets the Absorber.<br />
Some moderators do not allow Absorbers to gain the ability to Roleblock players, even though the absorption is passive.  They would also not allow absorption of nonfactional killing abilities (i.e. [[Vigilante]] kills).
'''Result:''' The Absorber gains the Watch ability, and may now Track OR Watch from Night 4 on. ''Note:'' the Watcher can still Watch each night.


'''Night 4:''' A [[Cop]] targets the Absorber, [[Investigating|Investigate]] him.<br />
If an [[X-Shot]] role targets an Absorber, it's not clear whether the Absorber gains unlimited use of the absorbed role or just the X-Shot version.
'''Result:''' The Absorber gains the Investigate ability, and may now Track, Watch, OR Investigate from Night 5 on. ''Note:'' the Cop can still Investigate each night.


'''Night 5:''' A [[Mafia Goon]] targets the Absorber, killing him.<br />
==Use and Power==
'''Result:''' The Absorber dies.
Absorber is situationally similar to [[Jack-of-all-trades]] or [[Universal Backup]].  However, the Absorber has to be targeted first in order to become at all powerful.  In [[Normal]] games, an Absorber is fairly unlikely to make any difference. In [[Role Madness]], though Absorber can gain a myriad of powers.
 
Beyond the ability to use a variety of abilities, considerably more of Absorber's power comes from being able to confirm power roles and night actions based on who claims to have targeted it.  Thus, it can confirm claims fairly easily.
 
In addition, having multiple copies of a given powerful role can lead to broken combinations.
 
In essence, it gains power at an exponential rate relative to the number of other power roles in the game.

Revision as of 18:33, 16 July 2011

Absorber
Alias:
  • Cyborg
Alignment:
Role type: not defined
Choice: none

An Absorber (or Role Absorber) passively and reflexively copies all active abilities that target it. The Absorber can then use its "absorbed" abilities on subsequent Nights (but only one ability per Night).

Absorbers are not commonly seen outside Role Madness games, but have been known to be of any alignment.

Absorbers cannot copy factional abilities like the Mafia's kill.

Variations

Sometimes, players that target Absorbers actually lose their ability while the Absorber gains it.

Some moderators do not allow Absorbers to gain the ability to Roleblock players, even though the absorption is passive. They would also not allow absorption of nonfactional killing abilities (i.e. Vigilante kills).

If an X-Shot role targets an Absorber, it's not clear whether the Absorber gains unlimited use of the absorbed role or just the X-Shot version.

Use and Power

Absorber is situationally similar to Jack-of-all-trades or Universal Backup. However, the Absorber has to be targeted first in order to become at all powerful. In Normal games, an Absorber is fairly unlikely to make any difference. In Role Madness, though Absorber can gain a myriad of powers.

Beyond the ability to use a variety of abilities, considerably more of Absorber's power comes from being able to confirm power roles and night actions based on who claims to have targeted it. Thus, it can confirm claims fairly easily.

In addition, having multiple copies of a given powerful role can lead to broken combinations.

In essence, it gains power at an exponential rate relative to the number of other power roles in the game.