You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.
Bandwagon: Difference between revisions
No edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
Several [[Vote]]s on the same player to try to [[Lynch]] them or force them to [[roleclaim]]; especially used if the votes come in quick succession and without independent reasons. | Several [[Vote]]s on the same player to try to [[Lynch]] them or force them to [[roleclaim]]; especially used if the votes come in quick succession and without independent reasons. | ||
Bandwagons can be especially frustrating for players, because they can seem to build a momentum of their own | Bandwagons can be especially frustrating for players, because they can seem to build a momentum of their own, often independent of the validity of the original reasoning that started it. Some players ([[Pro-Town]] or [[Scum]]) will even give up, rather than face the uphill battle of recovering against such an onslaught. | ||
Bandwagoning is usually used on [[Day]] 1 to quickly gather information on players' roles and voting patterns. It is especially dangerous during [[Lynch-or-Lose]] situations (where one misvote will make the town lose) and should be avoided at that point. | Bandwagoning is usually used on [[Day]] 1 to quickly gather information on players' roles and voting patterns. It is especially dangerous during [[Lynch-or-Lose]] situations (where one misvote will make the town lose) and should be avoided at that point. | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 20:57, 19 October 2010
Several Votes on the same player to try to Lynch them or force them to roleclaim; especially used if the votes come in quick succession and without independent reasons.
Bandwagons can be especially frustrating for players, because they can seem to build a momentum of their own, often independent of the validity of the original reasoning that started it. Some players (Pro-Town or Scum) will even give up, rather than face the uphill battle of recovering against such an onslaught.
Bandwagoning is usually used on Day 1 to quickly gather information on players' roles and voting patterns. It is especially dangerous during Lynch-or-Lose situations (where one misvote will make the town lose) and should be avoided at that point.