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==Variations== | ==Variations== |
Revision as of 21:31, 26 May 2010
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Masons are a group, usually all on the Pro-Town side, that usually have some information about each others alignement. They can communicate with each other at Night, if they choose, but otherwise usually have no special abilities. In one variation of the Mason role, the Masons cannot reveal that they are Masons to the town through roleclaiming. Instead, they must find other ways to defend each other.
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Variations
Mason members can have additional roles (Cop, Doctor) in addition to being a mason. However, sometimes the moderator may want to "de-power" the mason role by removing either the confirmed innocence of the mason partner(s) or the ability to night-talk.
Best Friends
Best Friends are a group of roles who know each other's confirmed innocence, but cannot communicate privately. Usage tends to be rare though, as the confirmation is the powerful factor of the Mason roles, and the difference in power for determination of balance in the "private communication" aspect is debatably negligible.
Neighbors
A Neighbor is a person who may night talk with one or more other people, but no one in the group is certain of the others' alignments. This can lead to the effect of having a "game-within-a-game" for mason members to try to discover if a Mafia Mason (or a Serial Killer-mason) is amongst them.
PokerFace popularized this term as an alternative for Unconfirmed Masons.
Monks
In a game with a werewolf flavour, the masons are sometimes known as Monks.
- See also Cults.