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JEEP's Tells for Finding the Cop: Difference between revisions

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===As mafia===
===As mafia===
* If someone never changes their vote and keeps up pressure (especially early on ), that person is likely cop.
* If someone never changes their vote and keeps up pressure (especially early on), that person is likely cop.
* If someone votes, then quickly "confirms" that vote, that person is likely cop.
* If someone votes, then quickly "confirms" that vote, that person is likely cop.



Revision as of 19:54, 16 April 2010

This requires that judging the general category of players, and interpret what constitutes "hesitant" in your game.

Generalities about cops

  • Newbie cops refuse to vote for a person "without evidence" and often blatantly try to derail bandwagons of innocents. Caveat: Don't confuse with Masons.
  • Intermediate cop players are hesitant to vote without proof.
  • Experienced cops won't put the first vote on someone unless they have investigation.
  • Cops often show up as "linked" to one or two people early in the game.
  • The people looking for cops are mafia and doctors.

As mafia

  • If someone never changes their vote and keeps up pressure (especially early on), that person is likely cop.
  • If someone votes, then quickly "confirms" that vote, that person is likely cop.

As doctor

  • Look for an early voter who never changes vote.

The numbers

First non-random vote +10%
"Not quite random" votes day 1 +10%
Quick vote change first day +5%
Repeated "hesitance" to change vote +10%
Raw Newbie looking for reasons to vote day 1 +10%
Newbie that has played a couple games looking for reasons to vote day 1 +20%
Intermediate player looking for reasons to vote day 1 +40%
Advanced player commenting on how they are not random voting +10%
Intermediate/Advanced player probing for cop hints +10%
Subtle "confirm vote" (Good thing I'm already voting for him!) +10%
repeat Confirm Vote +15%