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Carbon-14: Difference between revisions
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== Setup == | == Setup == | ||
*2 Mafia | *2 {{setuprole|Mafia Goon|Mafia Goons}} or 2 {{setuprole|Werewolf|Werewolves}} (determined randomly) | ||
*1 | *1 {{setuprole|Cop}} (detects mafia) | ||
*1 | *1 {{setuprole|Seer}} (detects werewolves) | ||
*3 | *3 {{setuprole|Townie|Townies}} | ||
<br /> | |||
[[Daystart]] | [[Daystart]] | ||
Revision as of 02:23, 14 March 2010
Carbon-14 is an Open setup which is mainly characterized by the single scum-group that can only be successfully investigated by one of the two investigative roles.
The original idea was created by Adel.
Setup
- 2 Mafia Goons or 2 Werewolves (determined randomly)
- 1 Cop (detects mafia)
- 1 Seer (detects werewolves)
- 3 Townies
Notes
Sample Role PMs
- Mafia Goons:
You are a Mafia Goon with XXXXXXXX. You may talk with your partner at night using Quicktopics. Have one person from the group PM me the name of the player on behalf of the mafia. The named player will be killed. You win when at least half of the living players are mafia, or when nothing can prevent the same.
- Werewolves:
You are a Werewolf with XXXXXXXX. You may talk with your partner at night using Quicktopics. Have one person from the group PM me the name of the player on behalf of the mafia. The named player will be killed. You win when at least half of the living players are mafia, or when nothing can prevent the same.
- Cop:
You are a Cop. Each night, you may PM me the name of a player. If that player is alive, I will tell you if that player is Mafia or Not-mafia. You win when all threats to the town have been eliminated.
- Seer:
You are a Cop. Each night, you may PM me the name of a player. If that player is alive, I will tell you if that player is Werewolf or Not-werewolf. You win when all threats to the town have been eliminated.
- Townie:
You are a Townie. You have no nightchoice. You win when all threats to the town have been eliminated.
Examples
- Open 96